Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology
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Hi,
I'm new to OpenSpace and Scol. I'm trying to figure out how I could program some game-like logic into an AR project I'm making.
I know the book has an example maze game, but I don't fully understand how to use the plugIt stuff yet. Is there a way to just program behavior in scripts instead? If so, are there examples or documentation for writing programs? If not, are there any other games out there I could look at to learn?
For example, if i have objects a, b, and c, how can I keep c hidden until a is over b in the y axis?
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Hello I think you can do this with existing plugIts logic, but you can also learn how to make your own plugITs.
You can start here : http://redmine.scolring.org/projects/sc … olLanguage
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Any chance you can help me figure out what plugits to use?
I just need to get the hang on how plugits work.
I have three objects - A, B, and C.
When A is close to B and has a higher y value than B, I want C to be visible. Otherwise C shouldn't be visible.
My first guess is to use a vector subtract plugit and a position plugit for A and B. Then an if plugit to see if A's y value is higher than B's, as well as a distance plugit checking for them touching?
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Using links parameters with $ - $1 $2 $3 for x y z for example
Here an example you can download:
http://www.arkeon.be/scol/example_os3d/abc.xos
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