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Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology

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#26 2-Aug-2017 11:55:22

vinurd
Member
From: irkutsk
Registered: 19-Jul-2014
Posts: 539
Website

Re: OpenSpace3D 1.30

Good afternoon.All day today in the engine. The light works with shadows in OpenGL/ had to restart PC

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#27 2-Aug-2017 12:45:11

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,081
Website

Re: OpenSpace3D 1.30

Hello,

I just updated the scol setup.
An update alert should appear when you start the scol voyager.
This should resolve the shadow issue in directX

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#28 2-Aug-2017 12:57:15

vinurd
Member
From: irkutsk
Registered: 19-Jul-2014
Posts: 539
Website

Re: OpenSpace3D 1.30

do not have a weak video card, all new games at max speed to run. RAM 16GB
But very much the engine hangs and consumes all the resources is not known where.FPS in engine 6-7 //in the game 4-5
Previously I remember this was not.
and if you use full physics , the FPS -2-5
https://youtu.be/G_xm3KYusl4

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#29 2-Aug-2017 13:00:40

vinurd
Member
From: irkutsk
Registered: 19-Jul-2014
Posts: 539
Website

Re: OpenSpace3D 1.30

I can not understand where and how memory is consumed. Why FPS is low. Especially if you enable fog, active physics-for example to make a chain of physical objects with the hole.

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#30 2-Aug-2017 13:17:49

vinurd
Member
From: irkutsk
Registered: 19-Jul-2014
Posts: 539
Website

Re: OpenSpace3D 1.30

it's a new update. Now everything is working. All simple scenes open quickly.  scene with the city, doesn't open. Apparently there is or there are many objects or where is the error.

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#31 2-Aug-2017 13:24:53

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,081
Website

Re: OpenSpace3D 1.30

if you used concave body on chain this can explain the low fps. try to use convex body instead

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#32 2-Aug-2017 13:33:01

vinurd
Member
From: irkutsk
Registered: 19-Jul-2014
Posts: 539
Website

Re: OpenSpace3D 1.30

everything works and it is now faster.directX. Thank you very much

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#33 2-Aug-2017 13:46:30

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,081
Website

Re: OpenSpace3D 1.30

Great smile

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#34 2-Aug-2017 13:57:26

vinurd
Member
From: irkutsk
Registered: 19-Jul-2014
Posts: 539
Website

Re: OpenSpace3D 1.30

arkeon wrote:

if you used concave body on chain this can explain the low fps. try to use convex body instead

not quite sure what to use instead of concave? modes in physics, what to choose?
https://www.youtube.com/watch?v=CzFWls09jH0

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#35 2-Aug-2017 15:05:12

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,081
Website

Re: OpenSpace3D 1.30

concave bodies are heavy to process. to make a chain you should use convex bodies and link them using several ball and socket joint plugIT

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#36 2-Aug-2017 16:33:18

vinurd
Member
From: irkutsk
Registered: 19-Jul-2014
Posts: 539
Website

Re: OpenSpace3D 1.30

https://www.youtube.com/watch?v=PY0YK_jzDDk
Thank you for today, And managed to collect something like a chain.

Last edited by vinurd (2-Aug-2017 16:34:33)

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#37 2-Aug-2017 17:10:01

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,081
Website

Re: OpenSpace3D 1.30

Your tests are really cool smile
When you use joints for physics you can set a break force limits, so the chain can break.

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#38 2-Aug-2017 18:29:01

vinurd
Member
From: irkutsk
Registered: 19-Jul-2014
Posts: 539
Website

Re: OpenSpace3D 1.30

is there a chance that HDR and SSAO will work on Amd cards?

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#39 2-Aug-2017 19:02:44

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,081
Website

Re: OpenSpace3D 1.30

I forgot that ones ^^ yes maybe I can find what the card do not support and correct it the same way

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#40 2-Aug-2017 20:01:50

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,081
Website

Re: OpenSpace3D 1.30

can you try to replace this files :
http://redmine.scolring.org/projects/sc … reCore.zip
http://redmine.scolring.org/projects/sc … engine.dll

I made HDR and SSAO working on intel HD I think this should also correct the ADM issue

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#41 2-Aug-2017 20:37:38

Legrafc
Member
Registered: 31-Oct-2016
Posts: 77

Re: OpenSpace3D 1.30

arkeon wrote:

@Legrafc what is your graphic card ? it seems other users have the same issue with directX but I can't reproduce it

Hi Arkeon

I just saw your question of what is my graphics card?
It's an old card
ATI Radeon HD3450
I send you an image link with the characteristics of the card.

http://www.mediafire.com/file/228a5appx … rafica.JPG

If you require more data, I gladly send it to you.

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#42 2-Aug-2017 21:01:50

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,081
Website

Re: OpenSpace3D 1.30

Hello,
the scol voyager update should correct your issues as well

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#43 3-Aug-2017 02:30:36

vinurd
Member
From: irkutsk
Registered: 19-Jul-2014
Posts: 539
Website

Re: OpenSpace3D 1.30

Good time of day. These functions are trying to work.Settings. But the screen just goes blank and black.
https://www.youtube.com/watch?v=rv6ZKwn … e=youtu.be

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#44 3-Aug-2017 03:04:37

vinurd
Member
From: irkutsk
Registered: 19-Jul-2014
Posts: 539
Website

Re: OpenSpace3D 1.30

arkeon wrote:

can you try to replace this files :
http://redmine.scolring.org/projects/sc … reCore.zip
http://redmine.scolring.org/projects/sc … engine.dll

I made HDR and SSAO working on intel HD I think this should also correct the ADM issue

didn't notice the files. Can't find where to throw them.What is the default path?

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#45 3-Aug-2017 08:47:05

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,081
Website

Re: OpenSpace3D 1.30

yes sorry, copy the SO3engine.dll in C:\Program Files (x86)\Scol Voyager\Plugins
and the zip files in C:\Program Files (x86)\Scol Voyager\Plugins\ogre_redist

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#46 3-Aug-2017 09:53:37

vinurd
Member
From: irkutsk
Registered: 19-Jul-2014
Posts: 539
Website

Re: OpenSpace3D 1.30

Yes, now everything works perfectly.BRAVO!

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#47 3-Aug-2017 10:07:10

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,081
Website

Re: OpenSpace3D 1.30

Great thanks for your help

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#48 3-Aug-2017 17:30:25

vinurd
Member
From: irkutsk
Registered: 19-Jul-2014
Posts: 539
Website

Re: OpenSpace3D 1.30

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#49 4-Aug-2017 11:29:07

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,081
Website

Re: OpenSpace3D 1.30

To make a real gravity 0 on the object, set it's angular and linear damping to 0 and disable auto sleep. that way the object will never stops

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#50 4-Aug-2017 17:53:31

Legrafc
Member
Registered: 31-Oct-2016
Posts: 77

Re: OpenSpace3D 1.30

arkeon wrote:

Hello,
the scol voyager update should correct your issues as well

Hi, Arkeon

I already installed the "scol voyager update" and I can see the 3d models and the arrows to move, scale and rotate in DirectX mode.
Already good OS3D

Thanks for your help:).

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