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#1 22-Jun-2017 08:18:22

loredano.quaglia
Member
Registered: 22-Jun-2017
Posts: 4

Android Button pushed

Hi,
I have to develop an app for Android and IPhone. We show a video when the marker is matched.
A button (in the same dummy-AR) must pause the video (on prim_plane#1) on pushed event. But if I apply the button on texture  (on prim_plane#2) on android the pushed event don't fire; the event fires on Android only if I don't apply the button on texture, but in this way the button is not anchored to the real marker.
Any solution?

Regards

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#2 22-Jun-2017 08:36:21

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: Android Button pushed

Hello,
weird it should work, I'll check this.
Did you disabled the advanced raycast using the plugIT ?

meanwhile you can position the marker in 2D from the 3D position.
Use the object position plugIT, define the ar marker object or dummy
then link the Screen position event to the button set position.

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