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#1 12-May-2017 15:57:06

3d_mind
Member
Registered: 15-Apr-2016
Posts: 170

distance plugit

hello
how you entered (*) in this field in distance plugit
distance

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#2 12-May-2017 16:55:07

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: distance plugit

Hello,

where did you find this ? the scene3D demo ?
it's a mistake, this is a very old demo maybe something goes wrong on it

it should be cool if we could use * flag for all objects but it's not suitable.
for example it should mean the engine should compute world position of all scene objects and compute the distance using sqrt that can be very expensive in cpu time. A solution to make a detection area could be the use of physics shape to detect the physic bodies inside.

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