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#1 12-Sep-2015 14:51:39

hebdemnobad
Member
From: northamerica
Registered: 20-Apr-2011
Posts: 1,477
Website

multiple animation problem in os3d 1.9

colleagues:

I have a rig with 2 separate skeletal animations. Animations 1 and 2 do not share any of the same keyframed bones. Animation 1 uses keyframes of leg bones, animation 2 uses keyframes for head bones.   however if I enable both in os3d with a weight of 1, each animation appears to have a lower weight than 1 (maybe something like .5). i tried using the animation plugit, with the same results as if I set the animation settings in the scene tree without plugits.

Is there something I'm missing here?

Thx!
-h

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#2 12-Sep-2015 19:28:37

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,081
Website

Re: multiple animation problem in os3d 1.9

hmm hard to says like that, did you tried using animation sequence ?
I didn't change anything on this in 1.9 but updated to Ogre 1.10.
Are you sure you don't have any keys on the head bone in the other animation ?
maybe the export creates key to 0 on all bones even when not used.

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#3 13-Sep-2015 00:20:55

hebdemnobad
Member
From: northamerica
Registered: 20-Apr-2011
Posts: 1,477
Website

Re: multiple animation problem in os3d 1.9

arkeon wrote:

Are you sure you don't have any keys on the head bone in the other animation ?
maybe the export creates key to 0 on all bones even when not used.

yes i checked this in the skeleton.xml file that i export from blender, the head animation does not contain tracks for the legs and the legs animation does not contain tracks for the head...


hmm hard to says like that, did you tried using animation sequence ?
I didn't change anything on this in 1.9 but updated to Ogre 1.10.

i'll try that and report back to thread

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