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#1 15-Nov-2014 04:58:19

hebdemnobad
Member
From: northamerica
Registered: 20-Apr-2011
Posts: 1,541
Website

just a couple of kronosaurs

is there a way i can use a plugit to somehow get the exact frame in a skeletal animation, and, at that frame, do something (in this case ,apply a force).

i remember in atmosphere and later blink3d you could use javascript to test if an animation was at a certain point in time, and if the test was true, do something (like apply a force or make a sound)

that way, the kronosaur's fins would appear to be propelling it, as opposed to some invisible pushing force...

a couple of kronosaurs in a hydrax ocean with clouds and lightning above

and with the 1.8 beta i can make it rain, no?

and i know, these guys need better skinning....their tails aren't don't have proper bone assignments. i wish poser had an ogre exporter (maybe it does, the copy i have is from 2001, i use it to edit skeletons and skeletal animatinos  and the rig in fragmotion)

Last edited by hebdemnobad (15-Nov-2014 05:02:23)

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#2 15-Nov-2014 09:45:15

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: just a couple of kronosaurs

with animation plugit you can define events on time.

for the rain this is just a particle system, you can do it in all OS3D version.
I added a demo in 1.8Beta (environment)

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#3 15-Nov-2014 14:00:52

hebdemnobad
Member
From: northamerica
Registered: 20-Apr-2011
Posts: 1,541
Website

Re: just a couple of kronosaurs

arkeon wrote:

with animation plugit you can define events on time.

for the rain this is just a particle system, you can do it in all OS3D version.
I added a demo in 1.8Beta (environment)

thx I will try that.

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