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Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology

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#1 13-Aug-2014 14:13:12

hebdemnobad
Member
From: northamerica
Registered: 20-Apr-2011
Posts: 1,541
Website

Creating an independent chat and avatar mesh plugits

As per Iri and Arkeon's suggestions, I am going to try to make two plugits.

The first will be a nonui_chat plugit. It will process incoming and outgoing messages from the scol java server.  It will have an 'action' that will allow it to send strings derived from the ongoing chat to any other plugit.  The vision I have would be sending strings to the activex plugit to send messages to the browser, so the browser can display chat in an html page without using scol vm resources, and allowing developers to do whatever they want in building an html chat interface external to the os3d player.

The second will be an avatar mesh plugit. It will allow any user to specify what .mesh file to be used as an avatar.  Eventually it will allow for a user to specify multiple avatars, with os3d displaying a window containing thumbnail images of each avatar .mesh.  Also, down the line, it will allow various users to send avatar files (the .mesh and its dependencies, such as .skeleton, if applicable, image maps, an shaders) to other users to allow them to share avatars.

So that is my fall/winter project.  It will be cold soon so I will have more time for this and less time outside. Unlike the multiplayer script I have been working on, any user will be able to use the plugit and the plugits will have actions and events to be useful in conjunction with other plugits.

Time to learn that dms api. I hope I'm smart enough to understand it.

-h

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#2 13-Aug-2014 14:21:02

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: Creating an independent chat and avatar mesh plugits

Hi
This almost what the chat and avatar plugits do
You could modify themail directly

The avatar plugit manage the share of the avatar picture you can modify it to select a mesh object

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#3 13-Aug-2014 14:24:08

hebdemnobad
Member
From: northamerica
Registered: 20-Apr-2011
Posts: 1,541
Website

Re: Creating an independent chat and avatar mesh plugits

arkeon wrote:

Hi
This almost what the chat and avatar plugits do
You could modify themail directly

The avatar plugit manage the share of the avatar picture you can modify it to select a mesh object

Thx I will be looking at that.

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#4 13-Aug-2014 17:50:27

iri
Admin. / Scol language & Scol apps developer
From: France
Registered: 22-Feb-2009
Posts: 2,024
Website

Re: Creating an independent chat and avatar mesh plugits

These two parts are a good way. Especially a chat plugit without ui : only strings and the display will be what each project has need.

hebdemnobad wrote:

Time to learn that dms api. I hope I'm smart enough to understand it.

Yes, you can smile

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