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hello, i have little problem here..
i want ask about kinect on openspace 3D,
it is possible to catch 3d object with hand using kinect and os3d? so...when cube falling from sky player catch the cube with hand (do U pose) and if player do (U pose) some cube attached on player's hand.
it is possible to make it happend on os3d?
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Hi !
you could directly use physics to detect if the hand collide with the object and then attach the object on the hand.
you can add a dummy with an ellipsoid physic shape for example and use the object position plugIT with physics plugITs to detect the collision
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how to make physics and hand collide and attach on the hand?
i mean what plugIT can i use for that? and u say "hand collide with object" , what the object what u mean? 3d? or just dummy on openspace3d?
sorry i really don't know about it.
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i open demo kinect_physics and can i reproduce (multiply) the object as colider is in the hands of all the hands?
i mean collider object along the hands. so the ball physics can touch all hand..
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yap , but about my question "how reproduce (multiply) the object as colider is in the hands of all the hands? " it's possible in openspace3d?
how to make collider along the hand not just the tip of the hand. sorry becouse my english not so good.
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oh..i see
oke, oke thanks
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