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#1 3-Feb-2014 12:10:42

Emmanuel
Member
Registered: 3-Feb-2014
Posts: 1

wii tools

Hi,

I've been experimenting with OpenSpace3D over the past week, and I have found it a great VR tool.

I have managed to:
-generate content in 3Ds Max, and import into OpenSpace3D.
-use a Vuzix head tracker
-use sterescopic output for 3D rendering
-use wiimote for navigation in FPS

I have now been trying to use a wii board to navigate in FPS but I am encountering some difficulties:
With the wiimote I used thee wii Plug it tools. I have set the wii tool to 'control' the FPS controller.
I tried to enable the same option for the wii board:
-generate wiiboard instance
-right click on wiiboard and select control
-right click on FPS and select control

I am also quite sure that the wiiboard is connected as I debuged using Glovepie, and when I start the VR the blue led on the wiiboard lights up.

The problem is that I am not managing to control the FPS with the wiiboard instance.

I would appreciate any support on this issue.

Thanks

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#2 3-Feb-2014 12:33:38

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: wii tools

Hello and welcome !

the balance board mode do not provide a control event.
but you can use the BalanceBoard center event to FPS control with specific parameters.

wiitools.BalanceBoard center -> FPS.Control
with the param link :
$1 0 $2
0 0 0

$1 is the X value, $2 the Y value apply on control Z

if the values are too high or negative, you can use the Math Vector multiply plugIT between this link to change the values.

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#3 3-Feb-2014 12:39:38

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,161
Website

Re: wii tools

if you want to use the X value to rotate and not strife the FPS mode, you can change the param link to
the param link :
0 0 $2
0 $1 0

the second vector is the rotation so X applied on rot Y

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