Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology
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Hello!
you can start trying the next OS3D 1.83 release.
It introduce a new export platform "Oculus Mobile" with the associated plugIT.
assets/templates/VR have been updated to start quickly a new VR project.
assets/templates/VR/vr_controllers/vr_hands_multi.xos allow oculus hand tracking in your APP.
VR demos also manage the Oculus quest and the OpenVR headsets, also a new game demo VRcells can be played in "OpenSpace3D\demos\vrcells".
Realtimegraph, Custom interface plugIT and some 2D controls have been improved.
A change on sound interfaces should correct an issue with chinese windows (I hope, please give feedback).
Video plugIT have been updated to match the new youtube API (youtube videos are back)
download link: Portable x64
https://www.openspace3d.com/downloads/OpenSpace3d_BETA
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Update beta version : https://www.openspace3d.com/downloads/OpenSpace3d_BETA
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Hello Arkeon..
Is it possible to make multiple loadscreen as an option...
First loading time in android is too long..
if we can put multiple loadscreen, user will not feel it too long..
Thanks.
Last edited by shahbiz8 (24-Mar-2020 10:11:22)
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Ok... can I use gif image file?
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nope only png image is taken into account (OS3D convert le file to the correct format)
We should manage loading screen on a specific thread with options one day you're right, but for now I don't see any way.
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Ok thank you
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What if i use animated png file? is it work?
file type is png like below
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I have make a test.. unfortunately it doesn't work if use animated png file
maybe need this https://sourceforge.net/projects/libpng-apng/
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yes and no, Android framework must manage this.
I found this about it, but it will not be generic for all platforms: https://stackoverflow.com/questions/384 … in-android
I think we we have to change the loading method one day, maybe you can add a feature request on redmine.
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oic... apng are not yet supported by android..
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