Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology
Vous pouvez changer la langue de l'interface une fois inscrit - You can change the language once registered
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You can try the last beta version.
The portable version include the user partition path in settings window.
For example you can copy one portable version in c:/ and configure the openspace3d user folder in U:\openspace3d or in %documents%/openspace3d
This have been asked by French academia for schools.
Hello,
default assets should be in the C:\Program Files\Scol Voyager\Partition_LockedApp\assets
At school since computers are limited in rights, you should use the portable version of OS3D
Great ![]()
be sure that you enable physics on your scene to use it.
to grab the door on quest use the grip button or the hands tracking
Hello,
you can check examples/vr/manipulate_doors.xos
It just use physics with physics joints
Samiux can you test again by replacing this file: https://redmine.openspace3d.com/project … loader.pkg
and the instatiate plugIT : https://redmine.openspace3d.com/project … ntiate.pkg
it should be ok this time
Bonjour, oui je dois encore faire la documentation ![]()
l'objet de référence est le noeud de l'objet à dupliquer
le noeud de destination est un noeud qui peut contenir des noeuds enfant pour appliquer un item par noeud si la case en dessous est cochée.
Tu peux ensuite appliquer un effet sur chaque item et choisir le mode pour le ramasser. Pour le mode player distance tu donnes le noeud qui correspond au personnage ou a la caméra par exemple.
Tu peux aussi définir un nombre d'items par noeud et définir une zone en cube, plan, sphere ou cercle dans laquelle les items seront ajoutés.
Bonjour, est-ce que cela se produit avec la beta 3 ?
Doh ^^
Can you send me a pkos file if the issue with animation and another with the issue if config file. With a description how to trigger the issue
The beta3 is available with the same link.
This add the items plugIT (let me know if it miss some features)
Chrono plugiT now have an Pause / Resume action
it also correct some issue on video sound lags
This should also correct all the issues you spoted ![]()
oups sorry I will make a beta 3 soon
this is in the VR config of custom interface below the size
you can scale the dialog, or change the priority to make it closer
you can try a menu on the hand or controller (template project review vr)
you can also use a 3D interface and position it in the 3D world using a dummy reference.
To click with the hand tracking on quest, pinch a bit with thumb and index, the ray will show on interface. pinch totally or put your hand closer to the button with the ray shown to click.
With the controller touch the grip and rest the thumb on the buttons and raise the index, you can click with a button or by touching the ray closer.
It's managed better on PICO4, a dialog ask to quit the application to continue to the web navigator
I just tested, but the quest do not manage well the openurl.
the activity is opened bu show only when we close the application
this is in the number 1 element in the doc the "VR" radio button
Hello,
using the "Hands VR controllers - hands tracking enable" template you just have to point the finger to trigger a ray on interface and click by touch.
you must use VR dialog interfaces (depending of the plugIT you use, some manage VR automatically)
for custom interface define the position and size of the main frame as a vr element.
https://www.openspace3d.com/documentati … rface.html
Not sure the quest will open the url in a browser actually I didn't test that yet ^^
Bonjour,
a ma connaissance OS3D ne fonctionne pas avec Wine.
n'hésitez pas a retourner les erreurs ou problèmes rencontrés.
Thanks for the report, can you try by replacing this file : https://redmine.openspace3d.com/project … loader.pkg
Hello,
you can find the 1.91 Beta3 on this link : https://www.openspace3d.com/downloads/OpenSpace3d_BETA
1.91 -
PlugITs:
- Add Items plugIT to creates items to collect
- Chrono: add Pause / Resume actions
- Object position: add "get scale" action
- OpenXR: add an option to use the initial position offset from the room guard center
- Add a microBit plugIT to communicate with a microBit card using a provided firmware
- Custom interface: add a validated text input event
- Material color: allow to set the transparency level of a material
Editor:
- Add a quick menu on right click on the "open file" toolbar button to open the 10 last projects
- Allow to choose the 3D renderer in portable version (settings)
- Allow to choose the user partition path in portable version (settings)
- Meshes are loaded asynchronously in player and instantiate
- Correction on VR templates
Core / Scol:
- OpenXR: enable passthrough on Pico4
- Correction on a crash with AMD cards
- Correction on corrupted 3D models when no UV coords
- Correction on TGA reader
- Correction on skeleton import from assimp
- Correction on video reader on sound lags
- SO3Engine add SO3SceneCloneEntity and SO3BodyGetShapeDefinition
- LIPSSM shadows can now project 4 lights shadows
- All shadows methods are now overide by other scene lights
- Update Ogre3D version
Nice thanks for sharing ![]()
Hello, I can't access the link you provided