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#1 Ideas and advice » Kebec1661 v0.0-alpha » 14-Feb-2016 23:57:56

gaiha
Replies: 1

I am so totally impressed so far!

For initial evaluation, I deployed your installer onto a Win10 machine I have connected to my personal LAN and started playing with the OpenSpace3D editor. I have to to say that I am SOLD! You have a wonderful tool that I look forward to learning more about as I build my Thesis Project.

ok... well firstly I think some background is in order...

I am a Computer Sciences Student and really really dislike the mainstream tools and teaching aides my professors want me to be using. I am a Rebel. I decided early on what I want to do for my Thesis Project. I Want my project to use OGRE at its core, and once I found your wonderful software suite, I now know the direction I want to be heading in.

What is Kebec1661? I am glad you asked...

My Project is to be an MMORPG. I am a Gamer, and have in the past, enjoyed a good number of the “Big-Game” Titles... but, not one single game ever included all the features I wanted, so ultimately... I would move on to something else.

The intention of my Project is to be more Player-Driven than scripted. I hope this makes sense...  A Player-Driven game suite provides more flexibility while at the same time, stirs the imagination to endless possibilities. This is perhaps the one thing that in my opinion, other games have been missing with their scripted scenes and a real lack of multi-player socializing.

OpenSpace3D may very-well be the tool I have been looking for, to assist me in creating my vision of a self sustainable game platform intended for the one platform the majority of game developers overlook. I am talking about creating a game platform built specifically for Linux.

I have assembled a mix of Open Source Software and tools. My List includes; MakeHuman, MYGUI, OGRE3D, MYSQL... and now OpenSpace3D.

I have a very positive feeling about the possibilities that OpenSpace3D can provide and look forward to showcasing my results as I proceed.

I wish to extend my gratitude for this fantastic tool you have created!

#2 Re: Pub - Café » Source Code & Binaries » 14-Feb-2016 22:44:10

ok... I was able to download the contents of your trunk using "wget"

Syntax:
wget -m --no-check-certificate https://arkeon.dyndns.org/svn-scol/trunk/

I can now browse the files offline and create a build using cmake.

Also, your directory structure is most helpful to compile the required binaries for a live build. I will make this available to you as an optional O/S for your website once I have checked the build for any bugs and/or errors.

Thank you.

**EDIT**
Gawd! That's a lot of data!

#3 Re: Pub - Café » Source Code & Binaries » 14-Feb-2016 21:49:05

Never mind...
I will just wait for someone more knowledgeable about how your repository is indexed, in order to assist me in navigating your repository.
Thank you.

#4 Pub - Café » Source Code & Binaries » 14-Feb-2016 12:11:38

gaiha
Replies: 5

Salut

You may want to try properly configuring your source code repository... https://svn.scolring.org/
Your SVN server is so poorly configured, that it needs some attention.

I have no idea what is going on in here... I gave up... http://redmine.scolring.org/projects/tu … repository

As an alternative... you might want to consider moving your project to Github.

OK, Are there any plans to write OpenSpace3D specifically for Linux?
Enquiring minds like mine want to know...

Smoochies.

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