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Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology

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#1 Re: Openspace3D » Kinect OpenNI installation » 5-Aug-2013 11:39:21

Thanks arkeon. The new plugin works nicely. Tried the demos and gives a great starting point. I'll be exploring it further.

BTW, scol partition changed to "....\Documents\Scol Voyager\Partition_LocalUsr" after installing this plugin. I installed the plugin after your second note.

#3 Openspace3D » AR / Camera input » 17-Jul-2013 14:59:17

gamerz
Replies: 2

Hi,

Is it possible to switch between available cameras ? How ? 

In my case, the built-in camera on laptop is not that good so I want to be able to use a USB camera for better quality.

Thanks!

#4 Openspace3D » Kinect OpenNI installation » 17-Jul-2013 14:32:10

gamerz
Replies: 4

Hi,

OpenSpace seems to be using OpenNI v1.x drivers. Is it possible to have it working with OpenNI 2.x ?

I have Kinect for Windows SDK also installed besides OpenNI 2.2. I can't get Kinect input in OpenSpace with the provided driver.

#5 Re: Openspace3D » Hiding PlugIt and controlling materials opacity » 13-Mar-2013 10:10:55

Thanks arkeon for the tips. I'll work on these ideas.

Good to hear about the coming update. Looking forward to improvements in this handy tool.

#6 Openspace3D » Hiding PlugIt and controlling materials opacity » 11-Mar-2013 01:43:35

gamerz
Replies: 2

Hi,

I am trying to play a video when a marker is found. I want the video to be 50% opaque so objects behind it are visible and hide it completely when the marker is lost. However, I didn't find a way to hide a (video) plugit.

On the other side, if I use an object/material on which to render the video, I can't find a way to reduce object/material opacity. Please suggest a solution.

Thanks!

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