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Thanks for the quick response, Arkeon. I initially thought that for this program, a 3d object needed a physics material before it could function as a collision object. Instead of using the method you described above, I was busy the whole time looking for a way to attach a physics material to the 3d camera of the FPS controller plugIt by using a dummy node. Silly me, the scene is working fine now. Thanks again for the assistance.
Hi Everyone,
I'm new to OpenSpace3d and have been playing around with it for about a week now trying to get the hang of it. I'm currently using version 1.82 on windows.
My question is, is there a simple way or work-around to make the FPS controller plugIt collidable with scene objects? I tried using the Physics_Contact plugIt but the FPS controller has no connections to attach a physics material to make that option work. I've also tried parenting the FPS controller plugIt to a scene dummy with a physics material but the problem is that, there seems to be no easy way to parent a plugIt to a scene dummy. Any ideas for a solution?
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