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Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology

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#2 Re: Programing » How does the build part of your programs work? » 18-Jul-2019 16:09:56

In C # it has this program that gives you the ability to pick up what was done for windowns and generate for linux and mac.
https://www.mono-project.com/docs/tools … /mkbundle/
I'm a C ++ programmer if you can pass me the libraries you used to do. "For Android, we use the Native Development Kit (NDK) and CMake to compile our dependencies, then Android Studio with NDK and CMake to compile Scol." And I am also a Java programmer.

#3 Re: Programing » How does the build part of your programs work? » 16-Jul-2019 19:23:07

Thanks but could give me a help on as I use sharpdevelop and wanted to create at least for Android.
For mac have how to create for windowns and use a mono tools turns the program to mac. And with the mono library and xamarim would it anyhow?

#4 Programing » How does the build part of your programs work? » 25-Jun-2019 20:08:24

Chilinger
Replies: 10

I wanted to know because I am a C # programmer and for build io / mac I need a mac machine and not you.
Could you help me how can I have a program that builds for all platforms just like yours?

#5 Re: Openspace3D » OpenSpace3D 1.70 » 19-Nov-2018 20:42:32

arkeon wrote:

hehe yes it could be great but I don't have the team for this smile

Can I help you? I'm a C # programmer, and I know some things I could try to custom open the openspace in this case, the only thing I ask is that I try to improve game partitions, there are other open source platforms that could look and put things here like godot.

#6 Re: Openspace3D » OpenSpace3D 1.70 » 14-Nov-2018 15:45:57

Hi Arkeon,
You could could implement more platforms in the next update, like webgl, ps4, psvita, xbox one, nitendo ds, steam vr, plastation vr, windowns reality mixed, daydream, android tv, smart tv, tvos, nitendo swith, apple arkit, google arcore, FreeBSD, openbsd, bsd e etc.
https://uploaddeimagens.com.br/imagens/ … 870c936534

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