Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology
Vous pouvez changer la langue de l'interface une fois inscrit - You can change the language once registered
You are not logged in.
Pages: 1
thank you
In C # it has this program that gives you the ability to pick up what was done for windowns and generate for linux and mac.
https://www.mono-project.com/docs/tools … /mkbundle/
I'm a C ++ programmer if you can pass me the libraries you used to do. "For Android, we use the Native Development Kit (NDK) and CMake to compile our dependencies, then Android Studio with NDK and CMake to compile Scol." And I am also a Java programmer.
Thanks but could give me a help on as I use sharpdevelop and wanted to create at least for Android.
For mac have how to create for windowns and use a mono tools turns the program to mac. And with the mono library and xamarim would it anyhow?
I wanted to know because I am a C # programmer and for build io / mac I need a mac machine and not you.
Could you help me how can I have a program that builds for all platforms just like yours?
hehe yes it could be great but I don't have the team for this
Can I help you? I'm a C # programmer, and I know some things I could try to custom open the openspace in this case, the only thing I ask is that I try to improve game partitions, there are other open source platforms that could look and put things here like godot.
Hi Arkeon,
You could could implement more platforms in the next update, like webgl, ps4, psvita, xbox one, nitendo ds, steam vr, plastation vr, windowns reality mixed, daydream, android tv, smart tv, tvos, nitendo swith, apple arkit, google arcore, FreeBSD, openbsd, bsd e etc.
https://uploaddeimagens.com.br/imagens/ … 870c936534
How can I make these buttons with kinect?
https://www.youtube.com/watch?v=F-3qC4q8toU&t=13s
Pages: 1