Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology
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hi arkeon..... i heard that the new version of openspace3D could make some markerless AR... is that true.... where i can download the newer version?? can you give me the link?
very thanks to arkeon finally my papper has finished and i have already graduated..... thanks for your help and for another admin scolring forum.........
you are all very kind and helpfull
no... the one that i need is how to make the ball didn't move to left side anymore if the ball has been contact with the wall( white plain) i already tried anything but it still move over the wall if i press the A button.... how to make it stop if the ball hit the wall??
last thing sir arkeon... i want if the ball contact with the wall(plain with colour white) it will stuck.... and didn't move at all....... by the way using the physic plugin and physic
i still don't understand the physic setting...
here is my xos file
http://www.mediafire.com/?cefy5b1rgkjhdyf
thanks before...
i mean i'm going to taht link... to see it... not using a scene....:D
and it was very nice link.. i understand what physic i should use...
thanks arkeon i'll try it... and thanks nodrev for the link... i'll go to the scene right now
anything else except the collision tree? or must be something?
what about the body type... it must be a collision tree or what?
so i need another physic material, i need to manipulated my object again? like i need to add some black path that very2 thin along side the wall??
how if used the physic contact... in mi mind i think if the car contact that thing the game will ended....? could it works??
still have no idea how that physical ray works....... i still confused.... is taht physical rays can be scaled.. so the area of effect is much bigger?? this is last thing on my project..
i mean give me an example for the left side path... i confused
http://www.mediafire.com/?x5iskjki1jqwobj
here is my project....... i want my car is not surpassed the black path... sorry i forget to attach the file before.....
here........ this is my project..... please can you activate the traffic light....... and i wan't the car is not surpassed the black path???
but i like it.... he's helping me very much...teach me from the basic of using AR with openspace
http://www.mediafire.com/?sbcabephzf95io3#1
hey... mr arkeon... how if i want my car didn't surpass the black path.. how could i make it??? may you help???
ahahahha i didn't look at the %..... lol.....overall my project was at the finishing touch.... some guide... i'll write it at my thread
ah one more thins... i tried to change the height of the frame to 200% but it doesn't work... why it is???
yeahhh i ce then... it finally works.. thanks mr arkeons..... verry2 helping..... and you are a quick respons guy i have ever seen from a forum.... in another forum i must wait about an hours to get the answer.... thanks very much
if i change like that then it doesn't appears anything... just a white page and a text like thi "scol navigator plugin" there is nothing there.... just a white screen
here if i put the xos file at the same folder with the HTML file... how should i change the code???? i was bad at web
yes... it's like a localhost server right.... i have replace that.. it should be like this right??
var scolObj = new SCOLObject ("scol", "%5fload+%22tools%2Fos3dplayer%2Fos3dload%2Epkg%22%0amain+%22C:\Documents and Settings\addrian\My Documents\Scol Voyager\Partition_LocalUsr\last.xos%22+%22SAMPLEAPP%22+%22800%22+%22600%22+0", "", "", "100%", "100%", 1, "scolMessageCallback", "scolErrorCallback", "scolEndCallback");
then after. i put that code of html and my javascript at my xampp/htdocs..... it's only appear scol navigator plugin........ how to open the file that i have exported?
or i should call the xos file???
oh yea... i tried to make a light for my traffic light... but i still doesn't get how does the light spotting an area
so if i use 2 marker, and when one of the marker i closed (hide, or lost) then the value plugin is increase decreased, and if it was founf again then the var plugin is increase, and when the value of var plugi is equals with the condition of if plugin then the object is animating???
is my teory is right?
sorry i was too much asking a noob question
owh that things is solved sir, and may i as about the teori to use plugin if, i really confused how it works..... itt's not like an if in another language programing.
may u give a simple example how to use plugin if?