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#1 Openspace3D » physic contact » 20-Jul-2011 09:43:56

gius
Replies: 1

I do not understand how this element:

physic contact


can someone give an example of object A and object B?


thanks

#2 Re: Openspace3D » marker and object » 17-Jul-2011 11:08:19

I solved the problem.


thanks

#3 Re: Openspace3D » marker and object » 16-Jul-2011 15:20:25

I have not explained well:
the results (the numbers 2 - 3 - 4) are seen, but do not follow the markers are still immobile.

It is possible to change this?


in this link the folder
http://kktc.jimdo.com/



thanks

#4 Re: Openspace3D » marker and object » 13-Jul-2011 20:08:41

Hi Arkeon, I changed your example:

if you press "1" change the operation, if the operation is "correct" (a demo), we see "correct", but after a while it stopped working, do not see the results!



Something happened to my files?


in this link the folder
http://kktc.jimdo.com/


thanks

#5 Re: Openspace3D » AR and collision between two objects » 11-Jul-2011 18:22:17

There is something not working well:
if the object is in the background of the live webcam is a measure,
if the object snaps to the AR, increases in size,
I have tried many things and is always the same thing,




the folder is at this link

http://kktc.jimdo.com/


This is normal?

#6 Re: Openspace3D » AR and collision between two objects » 11-Jul-2011 14:40:08

Now it works fine! Thanks!


But because the second object, when following the first object, becomes much larger?



here screenshots  and all files
http://kktc.jimdo.com/


thanks

#7 Re: Openspace3D » AR and collision between two objects » 10-Jul-2011 19:43:20

"you must use "in" event"


Enable on init event?

In openspace as I can see the size of the object?

#8 Re: Openspace3D » AR and collision between two objects » 10-Jul-2011 18:09:49

I have tried:
distance: first object and second object at a distance 10;
Scene distance int Current distance -> Scene Object link inst Link
link object:  first object and second object

but non work.

The procedure is this?

thanks

#9 Openspace3D » animations » 10-Jul-2011 17:56:00

gius
Replies: 0

Hello community!

First: I would like to thank ALL development of the team OpenSpace3d.
OpenSpace3d is very interesting and great!

Second: I try to use it to develop free augmented reality for education.
My problem is: I want to put animations in augmented reality,
but  I can not find the file .skeleton and .mesh.
I tried to configure blender but I do not work.
I tried the site Ogre3d, but I have not found presonages animated download.


You know link where I can download characters and other animations for OpenSpace3d?


regards

#10 Re: Openspace3D » AR and collision between two objects » 10-Jul-2011 17:30:25

I have tried:
distance: first object and second object at a distance 0;
link object:  first object and second object

  but as I develop: if object A and object B collide, links object A and object B?

thanks

#11 Re: Openspace3D » AR and collision between two objects » 9-Jul-2011 19:36:56

Now I feel, thanks Arkeon for everything!

#12 Re: Openspace3D » AR and collision between two objects » 9-Jul-2011 19:25:32

is true, you're right!
But how can I develop: if object A collides with object B?

#13 Re: Openspace3D » AR and collision between two objects » 9-Jul-2011 19:00:41

I explained bad, sorry Arkeon.
Object A is moved by the marker, object B is in the background (is not moved by any marker!).
If object A collides with object B, object B follows object A.
The goal is: with the marker is moved the object A and object B follows object A.

How do I link two objects, get object?

thanks

#14 Openspace3D » AR and collision between two objects » 9-Jul-2011 17:08:18

gius
Replies: 16

In my game with the markers move object A, if object A collides with object B, object B follows object A in the screen.
Any suggestions where to start?


thanks

#15 Re: Openspace3D » add mesh » 8-Jul-2011 20:36:36

yes, now work!


I think that was missing this line complete:

texture Penguin/texture/penguin.jpg


thanks Arkeon !

good night!

#16 Re: Openspace3D » add mesh » 8-Jul-2011 20:21:30

not work,

I found this

material Penguin
{
    technique
    {
        pass
        {
            texture_unit
            {
                texture penguin.jpg
            }
        }
    }
}

but it seems to me that all is well.... :-(

There are sites where to download free animations .mesh?

#17 Re: Openspace3D » add mesh » 8-Jul-2011 19:41:52

I can fix this file to see the texture?

thanks arkeon

#18 Re: Openspace3D » add mesh » 8-Jul-2011 19:35:26

Hi arkeon
not work, I tried, the file penguin.jpg is loaded  into  Resources Group, but the penguin appears in the live without texture,

Why?

thanks

#19 Openspace3D » add mesh » 8-Jul-2011 18:36:54

gius
Replies: 8

From Demos Ogre 1.7.0 I'd like to add my game:
Penguin.

1) I created a folder "Penguin" inside  Partition_LocalUsr
2) I created inside folder "Penguin" the folders: textures, mesh and material. Inside I put in:
folder texture -> pensguin.jpg
folder material -> Pensguin.material
folder mesh -> penguin.mesh and penguing.skeleton
3) I followed the video http://www.youtube.com/watch?v=D63n1uozWrU
but I can not load the textures, I upload the file penguin.material but did not load the texture file in object,

where am I wrong?

This my demo file
http://kktc.jimdo.com/


thanks

#20 Re: Openspace3D » calibrated webcam » 5-Jul-2011 09:47:16

1) The same windows services are started on both pc ?

yes

The information are:


webcam:
http://www.genius-europe.com/en/produkt … =490XP_SP2

first computer (where I installed OpenSpace3d)
XP Pro SP 3 2.7 GHZ 1.93 GB RAM NVIDIA

second computer (where I performed the calibration)
XP Home Edition Pentium 4 CPU 3.06 GHz 512 RAM

screenshot
http://kktc.jimdo.com/

thanks

#21 Re: Openspace3D » calibrated webcam » 4-Jul-2011 17:01:30

The two computers are Windows XP  with S3, the only problem that I observe it in the shell:
RMS error reported by calibrateCamera: 5.45909
Calibration succeeded. reprojection error avg = 5.46

What does this mean?

#22 Openspace3D » calibrated webcam » 4-Jul-2011 12:43:19

gius
Replies: 5

This is my problem:
on my PC (XP SP3), the executable works fine (the marker and the object are in line), the same executable on a different PC ( same XP SP3) with the same camera has the problem as the topic
http://www.scolring.org/forum/viewtopic.php?id=321


I calibrated the computer that has the problem as described:


1 - 2.2 download opencv calibration: http://www.arkeon.dyndns.org/scol/openc ration.rar ...
2 - unzip to C: \ opencv_calibration
3 - print the C: \ opencv_calibration \ pattern.pdf without the setting fit to page
4 - measure a black square
5 - Open a Windows Console (command cmd)
6 - Type "C: \ opencv_calibration \ calibration.exe w-6-8-h-s 0025 or camera.yml-op" without the quotes
7 - is the 0,025-s size in square meter of a black
8 - Follow the instruction (move around the room like Showed the pattern here: http://www.uco.es/investiga/grupos/ava/node/26
9 - Copy the files in your yml disconnected partition (my documents \ Scola Voyager \ Partition_LocalUsr \ ..)
10 - yeah you can try it in the capture plugIT!


the file camera.yml , I have put into the folder of the executable but it not works well.
I have the wrong somewhere step ?

#23 Re: Openspace3D » marker and object » 30-Jun-2011 19:49:53

Thanks arkeon!

Interesting!


scene random  output inst Out 1-> scene if operation set value
scene random  output inst Out 1-> scene output dispatcher inst set position
scene if operation true -> scene output dispatcher inst input

if (object 1 = show)  && (marker 1 = true) 
{
............................
}

a curiosity: you have added
Set Active Room inst
Why?

many thanks!

#24 Re: Openspace3D » marker and object » 29-Jun-2011 19:11:56

now I've got it!

but does not work anyway. I changed the file.
http://kktc.jimdo.com/app/download/5198 … 1309370930

What's wrong?

regards

#25 Re: Openspace3D » marker and object » 29-Jun-2011 18:50:11

I'm sorry arkeon
but I can not understand the solution,
I'm sorry,

you could make a small example?

thanks

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