Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology
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sorry, my mistake.
however I have tried to make it this way. the reason I put an 1ms timer is I want to make projectiles be shot directly from square, without delay..
So I'm trying to make a shmup. here's what I've made so far
http://stg236.ifolder.ru/download/?2446 … BH5w%3D%3D
I use 1ms timer to constantly get player position but log window says the following
> Link WARNING : Possible loop or too fast repetitive event detected. - Nb : 1000 - Link : Scene.1ms timer.Top -> Scene.ship pos.Get position with param : NIL
> Link WARNING : Possible loop or too fast repetitive event detected. - Nb : 1000 - Link : Scene.ship pos.Position -> Scene.bullet tunnel.Input with param : -23.332626 -9.134613 0.000000
and from time to time the projectile spawns in the center of the screen..
Is there a better way to make something like this?
Ok I'll do that)
thanks! it works pretty good
hi! I'm trying to make a simple scroll shooter game for practice and i have some problems with making my ship shoot a projectile.
I figured I can make a number of projectile objects and then send them to a dummy at the shooting point, but i cant find a way to get the coordinates of this dummy. please help me manage this situation.:|
thanks! I get it now
hello! first I'd like to thank you for this great software! I never saw anything this user friendly but yet so powerful.
but i have a couple of questions. I can't catch the concept of the "input tunnel" plugIt. what exactly can I put in the tunnel name? is there a special list of strings?
and also I want to adjust keyboard movement so it reduces the diagonal speed. I'd like to know a way to control an action when two keys are pressed simultaneously while block the action of a single pressed key. something like if(keyLeft&&keyRight)...
thanks
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