Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology
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Hello Guys,
What degree of difficulty to create a PulgIT to support the use of Oculus (https://developer.oculusvr.com/) along with OpenSpace3D? You can include in a future release?
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Hi,
The given link is restricted to the registered develpers only.
Before the get a plugIT, Scol must support this technology. If you have their SDK already, how t ?
So, a Scol library must be written to support it. It isn't very difficult if you know C or C++.
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Hello Iri,
I'm waiting for the official release and receipt of the glasses here in Brazil. Once you have developed something new will make contact
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oops, sorry. i saw that : https://www.oculusvr.com/pre-order/
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I added a new stereo mode for oculus rift based on the shader found on ogre3d forum.
some configuration still missing, but this is a start point.
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Very good, hope it arrives fast.
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Hello Arkeon,
I'm guessing whether the glasses will work with OpenSpace3D. If possible, would also like to know your opinion about the image quality of the glasses.
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Hello,
Yes it works in OS3D
I still have some work to get everything working with the stereos modes (like the sky / water which make me crazy)
The screen resolution for the developer kit is 1280 x 800.
Sure the optics make the pixels visible, but compared of the Vuzix at 1200$ this is far better !
The final Oculus version coming in 2014 should have a full HD screen.
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