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Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology

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#1 26-Mar-2024 10:06:00

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,090
Website

OpenSpace3D 1.93 Beta

The new OpenSpace3D 1.93 Beta is available for tests

It include:
- new normal map and Roughness/Metalness texture editor in the material editor
- Chat GPT plugit, you will need a Chat GPT API key
- Path finding plugITs including navigation mesh, simple pathfinding and crowd plugITs
- The video plugIT can now display control bar in the video content.
- UI plugITs now can have a fade in / fade out animation
- Draw plugIT allow to fill an area and manage better the mouse In/Out in the content

https://www.openspace3d.com/downloads/OpenSpace3d_BETA

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#2 26-Mar-2024 21:50:36

samiux
Member
Registered: 4-May-2018
Posts: 232

Re: OpenSpace3D 1.93 Beta

Hello it's samiux

Sorry for the delay but I was busy today.

I will test version 1.93 beta 1 this evening and report any bugs and anomalies to you if I find any.

Thank you so much for adding pathfinding and AI in this version.

Last edited by samiux (26-Mar-2024 22:03:02)

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#3 26-Mar-2024 23:42:15

samiux
Member
Registered: 4-May-2018
Posts: 232

Re: OpenSpace3D 1.93 Beta

I tried OpenSpace3D Beta 1.93 and it works great.

I tried the Fill option of the Draw plugin. The Fill option fills the outlines of the drawings well in addition to the bugs of crooked lines when drawing on the edge of the drawings which has been adjusted.

I haven't tried ChatGPT because it asks me for an API key and I don't know how to configure it with the ChatGUI plugin.

I have no problem with the plugit Video's video player.

My demos are exported with different shaders but it's not too serious at worst I just have to set them in the Material Editor or using the plugit scheme.

Instances of the instantiate plugit do not pause when removed. However they pause the application when an instance is loaded or added.

I haven't tried pathfinding yet but I should give you my feedback shortly.

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#4 27-Mar-2024 08:56:06

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,090
Website

Re: OpenSpace3D 1.93 Beta

Hello, I din't had the time to check the instantiate plugIT yet.

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#5 1-Apr-2024 11:38:14

vinurd
Member
From: irkutsk
Registered: 19-Jul-2014
Posts: 540
Website

Re: OpenSpace3D 1.93 Beta

Good afternoon, is it possible to create augmented reality for Oculus Quest 3?

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#6 2-Apr-2024 09:38:55

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,090
Website

Re: OpenSpace3D 1.93 Beta

Hello,

yes you can use passthrough feature on Quest2 Quest3 and Pico4
still since we cannot access the camera stream directly we can't detect markers in scene.

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#7 2-Apr-2024 18:19:31

samiux
Member
Registered: 4-May-2018
Posts: 232

Re: OpenSpace3D 1.93 Beta

Hi Arkeon

I'm still having trouble with pathfinding. I'm going to create a forum to explain my problem with pathfinding. Otherwise, for now it's working really well.

I know you haven't had time to check the instantiate plugin yet.

Would it also be possible to apply the changes from the instantiate plugit to the instantiate user plugit?

Concerning the Apple Vision Pro, will you create an export to it when it is distributed more widely, especially in Europe? Augmented reality for VR headsets is starting to become popular.

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#8 3-Apr-2024 17:02:03

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,090
Website

Re: OpenSpace3D 1.93 Beta

Hello,

for now I don't tink I'll be able to make anything for Apple vision pro. I would need a powerfull Mac with latest ARM CPU and an a Vision pro... So about 10000€ just to be able to work on this....

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#9 3-Apr-2024 18:46:27

samiux
Member
Registered: 4-May-2018
Posts: 232

Re: OpenSpace3D 1.93 Beta

I know you haven't had time to check the instantiate plugin yet.

Would it also be possible to apply the changes from the instantiate plugit to the instantiate user plugit?

Ok I understand that you don't have enough budget to be able to get a Macbook Arm in addition to an Apple Vision Pro to be able to do an export in OpenSpace3D.

On the other hand, I thought about an export for the Xbox console (One/Series) because it offers a developers mode allowing developers to test their applications or games before publishing it on the Microsoft App Store. The only limitation of developer mode is that it is incompatible with applications or games larger than 6GB. To be able to have more than 6GB you will have to go through the Xbox developer portal mode.

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#10 15-Apr-2024 14:48:16

samiux
Member
Registered: 4-May-2018
Posts: 232

Re: OpenSpace3D 1.93 Beta

When will beta 2 be released?

Have you checked and modified the instantiate and instantiate user plugin regarding loading objects?

And the plugit decals?

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#11 16-Apr-2024 08:22:24

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,090
Website

Re: OpenSpace3D 1.93 Beta

Hello,

I'm working on several improvements, but not yet on instantiate or decal.
I have no specific date for beta 2 but it will come when I have a stable version o current developements.

What coming next is,
- subtitle plugit, that compute input text in a timed text
- log file plugit that allow to save input text into a log file
- some update on ChatGPT plugIT
- Quad buffer stereo working again.
- Some improvement on the VRPN plugIT
- improvements on speech recognition on android and windows
...

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#12 16-Apr-2024 20:50:41

samiux
Member
Registered: 4-May-2018
Posts: 232

Re: OpenSpace3D 1.93 Beta

Ok, beta 2 will not be for everyone right away.

Since you are working on the custom interface plugit. Wouldn't it be possible to add 4 cursors to be able to move in the interfaces with the other controllers? This would for example be useful in selection interfaces where each player chooses an option or a choice of response.

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#13 18-Apr-2024 00:45:24

samiux
Member
Registered: 4-May-2018
Posts: 232

Re: OpenSpace3D 1.93 Beta

I found another bug

When I use the DirectX API and when I press i the navmesh is not displayed and the scene changes shaders until it freezes. On the other hand, I don't have this problem when I use the OpenGL API.

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#14 22-Apr-2024 20:35:53

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,090
Website

Re: OpenSpace3D 1.93 Beta

Thanks I will check that

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#15 23-Apr-2024 21:10:19

samiux
Member
Registered: 4-May-2018
Posts: 232

Re: OpenSpace3D 1.93 Beta

Pathfinding was added but Feature #625 and Feature #626 were not removed and highlighted on the request list and roadmap. Sorry I know you're busy but it's just a comment I'm making.

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