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#1 23-Mar-2023 17:51:42

ve
Member
Registered: 9-Nov-2022
Posts: 13

3ds max 2020 to OpenSpace3D using EasyOgre exporter

So i used Mixamo. got a character and added animations all work great using the Easy Ogre exported from 3Ds max 2020.
But the material is all wrong and i've no idea how to fix the material.

Can anyone help me sort the material? what steps do i need to take in 3ds max to make sure the material comes through to openspace3d properly?

The animations are working but i still have a problem with a large bounding box from the character?

- Although it has a large white box around the character too
click here to see that!

Last edited by ve (23-Mar-2023 18:40:43)

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#2 30-Mar-2023 10:55:35

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,157
Website

Re: 3ds max 2020 to OpenSpace3D using EasyOgre exporter

Hello, I can't access the link you provided

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#3 30-Mar-2023 12:28:11

ve
Member
Registered: 9-Nov-2022
Posts: 13

Re: 3ds max 2020 to OpenSpace3D using EasyOgre exporter

I got it all sorted.
I used the Easy Ogre exporter from 3Ds Max.

Here is my workflow if anyone else needs a helping hand.

This is for using Mixamo characters and the animations to OpenSpace3D - You can also rig your own Character in Mixamo and use the animations too.  My Students love it. Was almost going to give up on OpenSpace3D

01. Export a t-pose from mixamo (No naimations)
02. export animations from mixamo - With Skins (New Blank Project)
03. import t-pose to 3ds max - (New Blank Project)
04. export t-pose to fbx with embed media checked - To bake the textures
05. import animation from mixamo ( one at a time and in Animations Tab - Save Animation (New Blank Project)  )
06. save animation to new folder - do for all animations
07. import new baked fbx t-pose of the Character (New Blank Project)
08. Using motion mixer in 3Ds Max - add the exported animation files into the timeline
09. click the stopwatch in motion mixer to extend the timeline to fit all the animations
10. export as ogre 
11. save to openspce3d folder
12. import as scene

I hope this helps others. Its great as you can use the Animation Switcher with multiple trigger images.
The only problem now is that Mixamo seems to  have some jumpy keyframes and the Character isn't really rooted. If that was fixed then this would be a perfect workflow for students using free software, as they get 3Ds Max free for as long as they are students.

Last edited by ve (30-Mar-2023 12:30:47)

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#4 30-Mar-2023 12:57:55

arkeon
Admin. / Scol language & OpenSpace3D developer
From: Nantes
Registered: 30-Mar-2009
Posts: 5,157
Website

Re: 3ds max 2020 to OpenSpace3D using EasyOgre exporter

Nice thanks for sharing smile

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