Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology
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Hello Arkeon,
I wonder if you can render two windows (like what occurs in the Oculus Rift) on Android. Thus we sweat a smartphone in AR and VR glasses (such as https://www.google.com/get/cardboard/ or http://www.ebay.com/itm/Virtual-Reality … 1c8b7e954)
I appreciate any help.
Last edited by Alexandre_Brazil (30-Jun-2015 21:08:03)
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I'm having trouble running this project on Android. Use only PlugIt AR Capture , AR Marker and Animation. The smartphone cam is triggered, but the 3D object is not displayed on the marker.
Follow the link to download the project
Link Download
And other questions concerning the use of PlugIT Stereo with side-by-side option to simulate the split screen on the smartphone. I wonder if this PlugIT can now be used stably in the Android environment?
Once again I thank her precious help.
Last edited by Alexandre_Brazil (1-Jul-2015 21:04:40)
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Hello
this still in heavy development so the download apk file is already a lot deprecated
be a little patient it will come soon
just noticed I have trouble with stereo in my last changes I'm on it also.
the head tracking system is not easy to make too.
stay tuned.
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Hello Arkeon,
I thank for his return. I will be careful in new upgrade and so they leave this will work from a smartphone using design to create an RA and RV glasses.
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Hello !
here a google cardboard sample.
use the back button to switch stereo modes
this is the network demo, so you can see some others avatar in it if the networks part works on your device (please tell if it don't works on this part too)
http://www.arkeon.dyndns.org/scol/os3d/cardboard.apk
you can also use the binaries to test your projects, AR have been a lot improved since the last version you tested (even on feature detection method)
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Hello Arkeon,
Installed the apk and the vision spectacles in carboard worked perfect. I did not understand the network resource? What should be available in case the network is activated?
I want to contribute to this work by offering the participants of this forum a project of AR and VR glasses.
Below is a link to download the 3D design file glasses that can be printed. This goggles has a far superior result to the carboard because its higher quality lenses.
Watch the video of the project
We know that there are already several glasses in electronic comérrcio sites, but all are designed for RV and not for RA. I believe that a breakthrough would be to use the glasses for RA.
Thank you for the quality of their work and the immediate return of all our posts in this forum.
Last edited by Alexandre_Brazil (3-Jul-2015 14:11:28)
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forget the networks part I found the bug so this version should not work on all devices
the glasses seems to be a great project
does it fit for samsung S5 ?
Where can we found the optics ?
(our 3D printer do not have good quality I don't know if we could print such mechanical stuff)
For augmented reality I didn't had the time yet to test cardboard stereo with background camera, did you ?
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Hello Arkeon,
Used magnifying lenses. They were purchased on ebay(http://www.ebay.com/itm/5x-pocket-loupe-magnifier-with-Aspheric-Lens-/251148139033?hash=item3a79987a19).
The smartphone I use this project has the following dimensions: 145 x 73 x 9 mm, but the cradle in which the equipment is fitted can be changed in the 3D print file, if necessary (it is a separate piece). If you want, I can change the design for dimenões of your phone, change the name on the cover Educaterc by OpenSppace3D or Imaginer, print a unit and send it to you by posting our system here in Brazil. Our 3D printer also has a quality resolution, but the end result is acceptable in case of a prototype. See the picture of the final result of printing:
About the use of glasses with the augmented reality feature the idea is to enter the PlugIT Capture AR and Marker AR , along with the current project carboard. Important to note that this case will not be a closed 3D environment, such as a room, but only a 3D object to be positioned on an AR marker.
Thanks
Last edited by Alexandre_Brazil (4-Jul-2015 15:45:01)
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Hello !
our printer print the objects with bend result
Sure it should be great if you could send us a prototype version so I could test directly with this one. (my cardboard took a little of water ^^)
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Hello Arkeon,
I will print a version of glasses with the OpenSpace3D name on the cover. It should take a few weeks, because the lens is imported from the USA. Once you have done I will send by the postal service.
I need to know the dimensions of smartphone you use the glasses?
Sincerely
Last edited by Alexandre_Brazil (8-Jul-2015 01:04:58)
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Ho great ! thank you very much.
I have this phone : http://www.gsmarena.com/samsung_galaxy_s5-6033.php
It works good on cardboard so I think it can fit easilly
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Hello !
So here we go :
- OS3D with easy Android export is working ^^
Want to try and report bugs ?
Install Scol : https://www.arkeon.be/svn-scol/trunk/se … plugin.exe
then install OS3D : https://www.arkeon.be/svn-scol/trunk/se … _setup.exe
Check the Android deployer pack option in the OS3D setup
Augmented reality:
- feature tracking have been a lot improved also for windows
- can be used with the stereo plugIT just set it to cardboard
Physics:
- all supported
Sound:
- 2D / 3D sounds all the same
HUD / Interfaces
- only bitmaps plugIT like the button, area or picture are managed
- text rendering is still on the work table (will come next week with a single font)
Multitouch:
- The mouse is simulated automatically, the pinch gesture also
- Use the multitouch plugIT for advanced gestures
- navigation plugits like FPS and others manage it automatically
Sensors:
- the Orientation sensor plugIT allow to use the device orientation for what you want
- to make a google cardboard app just add this plugit and link the control event to navigation plugit additionally to the stereo plugit
- other sensors will come later
3D
Sharders:
- sharders are generated automatically, you must create your own Opengl ES shader to make advanced rendering
- only simple materials are supported, if you use the Easy Ogre Exporter for 3DS max the materials are already compatible in basic scheme
- DDS textures with compression are not managed by most of the current devices, so comvert them to other format or just uncheck the DDS format in the EOE exporter
Compositors:
- no compositors at this time (need to rewrite all the shaders)
Shadows:
- Pssm and CSM shadow have been improved and works well on android, some devices do not manage float texture type so they wont render any shadows when enable
Buffer selector (when you click on an object):
- all supported and also a lot improved for performances
SSAO / HDR:
- not supported yet (maybe we should use OpenglES 3 for this we need MRT, but don't know how many devices mange it for now)
Sky:
- all supported, the 3D clouds need 3D textures so they should work only when a device manage it.
Water / Ocean:
- not supported yet
How it works :
Exporting the Android application :
- use the export button
- select to Android application
- choose a picture for the android icon
- click the "+" button to create a keystore
- set a name for the keystore file (you will need a different keystore for each app if you plan to put it on the android playstore, so it's a good idea to keep it in the project directory)
- fill the keystore form
- plug your android phone on usb (not sure if the phone must be set or not in developer mode)
- check the deploy on connected device
- click ok ^^
- the app should be on your phone
- you can redistribute the apk file from the exported bin directory
A release will come before the vacations in 2 weeks so please take the time to test and report any issue.
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"Scol.exe" has stopped working
After I cleaned appdata and other folders and reinstalled
same thing
Windows 7 x64
os3dplayer.scol the same error
problem opening files scol
Last edited by el_motoblock (28-Jul-2015 11:23:11)
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all the same - DirextX & OpenGl
m Tue Jul 28 13:22:13 2015 ******************** start ********************
m Tue Jul 28 13:22:13 2015 connect 127.0.0.1
m Tue Jul 28 13:22:13 2015 closed 127.0.0.1
m Tue Jul 28 13:22:14 2015 connect 127.0.0.1
m Tue Jul 28 13:22:14 2015 skip 127.0.0.1
m Tue Jul 28 14:35:50 2015 connect 127.0.0.1
m Tue Jul 28 14:35:50 2015 closed 127.0.0.1
m Tue Jul 28 14:35:55 2015 connect 127.0.0.1
m Tue Jul 28 14:35:55 2015 skip 127.0.0.1
m Tue Jul 28 14:39:55 2015 ******************** start ********************
m Tue Jul 28 14:40:42 2015 connect 127.0.0.1
m Tue Jul 28 14:40:42 2015 closed 127.0.0.1
m Tue Jul 28 14:40:43 2015 connect 127.0.0.1
m Tue Jul 28 14:40:43 2015 skip 127.0.0.1
m Tue Jul 28 14:58:25 2015 ******************** start ********************
m Tue Jul 28 14:58:26 2015 connect 127.0.0.1
m Tue Jul 28 14:58:27 2015 closed 127.0.0.1
m Tue Jul 28 14:58:27 2015 connect 127.0.0.1
m Tue Jul 28 14:58:27 2015 skip 127.0.0.1
m Tue Jul 28 15:00:55 2015 ******************** start ********************
m Tue Jul 28 15:00:56 2015 connect 127.0.0.1
m Tue Jul 28 15:00:56 2015 closed 127.0.0.1
m Tue Jul 28 15:00:56 2015 connect 127.0.0.1
m Tue Jul 28 15:00:56 2015 skip 127.0.0.1
m Tue Jul 28 15:03:38 2015 ******************** start ********************
m Tue Jul 28 15:03:38 2015 connect 127.0.0.1
m Tue Jul 28 15:03:38 2015 closed 127.0.0.1
m Tue Jul 28 15:03:39 2015 connect 127.0.0.1
m Tue Jul 28 15:03:39 2015 skip 127.0.0.1
m Tue Jul 28 15:03:55 2015 connect 127.0.0.1
m Tue Jul 28 15:03:55 2015 closed 127.0.0.1
m Tue Jul 28 15:03:56 2015 connect 127.0.0.1
m Tue Jul 28 15:03:56 2015 skip 127.0.0.1
m Tue Jul 28 15:04:05 2015 connect 127.0.0.1
m Tue Jul 28 15:04:05 2015 closed 127.0.0.1
m Tue Jul 28 15:04:06 2015 connect 127.0.0.1
m Tue Jul 28 15:04:06 2015 skip 127.0.0.1
m Tue Jul 28 15:04:14 2015 connect 127.0.0.1
m Tue Jul 28 15:04:14 2015 closed 127.0.0.1
m Tue Jul 28 15:04:15 2015 connect 127.0.0.1
m Tue Jul 28 15:04:15 2015 skip 127.0.0.1
m Tue Jul 28 15:04:22 2015 connect 127.0.0.1
m Tue Jul 28 15:04:22 2015 closed 127.0.0.1
m Tue Jul 28 15:04:23 2015 connect 127.0.0.1
m Tue Jul 28 15:04:23 2015 skip 127.0.0.1
m Tue Jul 28 15:04:33 2015 connect 127.0.0.1
m Tue Jul 28 15:04:33 2015 closed 127.0.0.1
m Tue Jul 28 15:04:34 2015 connect 127.0.0.1
m Tue Jul 28 15:04:34 2015 skip 127.0.0.1
m Tue Jul 28 15:04:41 2015 connect 127.0.0.1
m Tue Jul 28 15:04:41 2015 closed 127.0.0.1
m Tue Jul 28 15:04:42 2015 connect 127.0.0.1
m Tue Jul 28 15:04:42 2015 skip 127.0.0.1
m Tue Jul 28 15:04:47 2015 connect 127.0.0.1
m Tue Jul 28 15:04:47 2015 closed 127.0.0.1
m Tue Jul 28 15:04:48 2015 connect 127.0.0.1
m Tue Jul 28 15:04:48 2015 skip 127.0.0.1
m Tue Jul 28 15:08:41 2015 ******************** start ********************
m Tue Jul 28 15:10:19 2015 ******************** start ********************
m Tue Jul 28 18:32:46 2015 ******************** start ********************
m Tue Jul 28 18:34:50 2015 ******************** start ********************
m Tue Jul 28 18:36:22 2015 ******************** start ********************
m Tue Jul 28 18:36:22 2015 connect 127.0.0.1
m Tue Jul 28 18:36:22 2015 closed 127.0.0.1
m Tue Jul 28 18:36:23 2015 connect 127.0.0.1
m Tue Jul 28 18:36:23 2015 skip 127.0.0.1
still I found AppData/Local https://yadi.sk/d/SJzKTCJ-i8tLq
https://yadi.sk/d/SJzKTCJ-i8tLq
Last edited by el_motoblock (28-Jul-2015 14:52:56)
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WerFault.exe program is continues to work is not pressed close
Anitvirus - Kaspersky Internet Security
Updated log in appdata-local https://yadi.sk/d/SJzKTCJ-i8tLq
interface itself os3d I did not see
Last edited by el_motoblock (28-Jul-2015 15:05:06)
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Thanks.
Yes this is Ogre that crash at loading
I updated to Ogre 1.10
I will gives you a dll with mode debug info to try to catch the reason.
For now I have no idea it's working well on several computers I tried.
Did you tried to update your graphic card driver ?
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latest 353.30
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please replace the so3engine.dll from c:\program files (x86)\Scol Voyager\plugins with this one
http://www.arkeon.be/scol/os3d/so3engine.zip
launch OS3D and send me the file Ogre.log created in the c:\program files (x86)\Scol Voyager directory
did you tried with the antivirus off ?
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i not find ogre.log
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yes
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