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Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology

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#1 Re: Scol » Any current running SCOL experiences? » Yesterday 14:18:15

Hello !
yes I can search in my backups if I still have planetis3D that I could zip for local use.
I'll try to look at this soon smile

#2 Re: OpenSpace3D Beta program » Openspace3D 1.96 Beta » 5-Jun-2026 14:31:04

Hello not sure, but error messages should gets in the error event of the plugIT.

#3 Re: Openspace3D » Reaction to the object click inst » 2-Jun-2026 08:23:03

Hello,

several things in your project can explain the issue.

Your picture plugIT have "Show in background" checked, but since the AR capture already show the camera frame in background, this can be a kind of random draw priority. Retry by unchecking the background option or hide the AR capture camera view when the picture is shown.

Also on android using "Mouse over" for touch (mouse move without click) is tricky since we need to touch the screen to move over.
Retry by using LeftClick for touch screens.

#4 Re: Openspace3D » Reaction to the object click inst » 1-Jun-2026 08:46:27

Hello, I need a validation to download the file smile

#6 Re: OpenSpace3D Beta program » Openspace3D 1.96 Beta » 29-May-2026 14:17:37

Beta2 is online !

It include huge optimisations and ai plugIT now allow to set the API version and is fully compatible with /v1/chat/completions API again.

#7 Re: Openspace3D » libuvc in OS3D » 29-May-2026 10:56:40

Hello,

you just set the device id to 0 on arcamera plugit.
When an usb camera is detected, a popup from Android will ask if you want to use it.

#8 Re: OpenSpace3D Beta program » Openspace3D 1.96 Beta » 19-May-2026 08:30:27

Hello, about truncated AI response, you will have to increase to the maximum tokens value. Also take in account the model can take a lot of tokens while reasoning.

can you send me an example of your change material issue ?
My tests are working.

#9 Re: OpenSpace3D Beta program » Openspace3D 1.96 Beta » 13-May-2026 13:59:17

If you don't need a complex model, it's better to use a small local model based on ollama or other ai model service that provide response api.

For example :
Qwen3.5 2B / 4B
gemma4:e4b

those are very fast on small hardware.

If you need an online service, you can install this easilly on a distant server.

#10 Re: OpenSpace3D Beta program » Openspace3D 1.96 Beta » 13-May-2026 09:59:17

It use the previous Messages API not the new Response API.
I upgraded the plugIT completly to manage only the response API hmm

You can try an old version of the AI plugit.

#12 Re: OpenSpace3D Beta program » Openspace3D 1.96 Beta » 11-May-2026 08:20:09

Hello, chatGPT pluIT now only use the OpenAI response API. Most of the AI models provide such API. https://developers.openai.com/api/refer … s/overview
I don't know about google, I use ollama or other local server for local AI models.

Embedding model is used for rag is used for inital text file content provided in the plugIT editor.
Model memory saved during conversation by the model.

#13 Re: Openspace3D » Openspace3D 1.95 » 9-May-2026 17:00:19

It a bit more complex for textures. I think it use mipmaps anyway (lower resolution on texture) but you can also refine a material on lod settings. But you will need to edit the material file manually using lod_index
https://www.ogre3d.org/docs/manual18/manual_15.html

#14 Re: Openspace3D » Openspace3D 1.95 » 9-May-2026 08:31:38

Hello, the visibility distance is not for lod but just hide the object after the defined distance. To make the lod working just set a lod level to 3 or 4. The lod system will degrade the object mesh automatically depending of the number of pixels on screen took by the object

#15 Re: Openspace3D » video: how to import and add texts » 28-Apr-2026 13:03:06

Hello,

Yes you can play 3D side by side video in VR.
You can also apply the 360 video on a 3D sphere and see it in VR.

Using the video plugIT apply the video on the sphere material. you can start using the 360 templates : (right click in groups tab, choose a template)

there is no events on video timeline so if you want to add elements in screen, you should use a timer maybe.

#16 OpenSpace3D Beta program » Openspace3D 1.96 Beta » 27-Apr-2026 15:11:27

arkeon
Replies: 22

It's now time for the 1.96 Beta 2 version.

This version will be updated as new features become available.

With 1.96 you can make a full conversational 3D agent using generated 3D characters from the web and an AI model

https://www.openspace3d.com/downloads/OpenSpace3d_BETA

Changes :
1.96.0 Beta 2 - 05/29/2026
Features : Import models
- Import complete character models from https://avaturn.me/ or any other source with or without separated meshes.
- Import and merge character animations from files included in the same character folder from https://www.mixamo.com or other source
- add options to remove root bones translations if needed.
- add cinematics groups in editor, so when a character with several meshes have the same animation, you can use the cinematic animation directly to read the full animation

Features : AI
- Use response API to communicate with models by default, add API type selector to works with v1/chat/completions compatible services.
- Make tools calls better
- add several actions or events to manage an agent dynamically

Features : Speech reco
- manage input gain automatically
- allow several instances for grammar reconition so you can use it as a wakeup word

Features : Speech TTS
- allow to add custom events in text like [happy 0.5] [dance] to change the character state or animations for example
- allow several instances
- make visemes to match better with the timing.

PlugITs:
- add blendshape plugit that manage facial animations from standard character shapes. (random blink, facial animations, allow emotions states)

Editor:
- allow to import xos files in current scene, not only a new separated resource group

Core / Scol:
- optimize the loops to limits the cpu burn specially on Android
- optimize objects search path using a cache updated on GC.
- refactor USB camera / android management
- Refactor SO3engine methods on models load
- add basic add regex functions regexReplace "fun [S S S] S", regexSearch "fun [S S] [S r1]", regexMatch "fun [S S] I", regexSplit "fun [S S] [S r1]"
- optimize curl implementation

#17 Re: Openspace3D » Reaction to the object click inst » 16-Apr-2026 09:31:15

Hello,

could you share an example in pkos export ?

#18 Re: Openspace3D » Text to speech » 17-Feb-2026 10:13:58

ok thanks strange ^^ it should also works.

#19 Re: Openspace3D » Text to speech » 16-Feb-2026 15:43:06

ok thank you, strange also because stand alone version works the same a the installed version. maybe the issue can be in your user folder name.

#20 Re: Openspace3D » Text to speech » 16-Feb-2026 14:52:12

Hello what voice / language do you use ?
On windows go to sound settings, check for the choosen device for audio output / Input.
Test audio output with a simple sound plugiT.

Check that your Openspace3D parents folder (if you use the portable version) don't have any special char or a too long path.

#21 Re: Openspace3D » Openspace3D 1.95 » 22-Jan-2026 11:27:47

Yes very old integrated graphic cards like intel GMA support DirectX better smile But this is history ^^

#22 Re: Openspace3D » Openspace3D 1.95 » 22-Jan-2026 11:13:07

OpenGL is more widly supported. I just tried to debug this issue again and get no info or code exception, maybe it's an Ogre3D limitation using directX 11 and multi viewports. So I should recommend to export in OpenGL since all graphic cards now have a very strong support for IT.

#23 Re: Openspace3D » Openspace3D 1.95 » 22-Jan-2026 10:58:14

Why do you need directX ?
This is a know issue of directX, it Should work correctly using OpenGL.

#24 Re: Openspace3D » Openspace3D 1.95 » 22-Jan-2026 09:07:51

I can't reproduce the issue.
Are you using install version of OS3D or portable version ?
Rendering is set to OpenGL or DirectX ?
Does your graphics drivers up to date ?
What is your graphic card ?

Can you make a pkos export So I could check the issue is not in your models ?

#25 Re: Openspace3D » Openspace3D 1.95 » 21-Jan-2026 13:44:29

Hello, can you give a scene example showing your issue ?
On which platform are you exporting ?

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