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#26 Re: Openspace3D » Can't import an FBX character with animations at all » 24-Apr-2023 14:21:47

arkeon wrote:

Hello,

I did some tests using blender mixamo plugin and latest Blender2Ogre.
along with this tutorial : https://youtu.be/wYqJ7AyEuhc

I can export the model with correct skeleton into OS3D, but animations are bad.
It seems to be related with the skelton bind pose. When exporting the model with bind pos the animation is not exported...

I also try to update assimp https://github.com/assimp/assimp
in case I could get better compatibility with mixamo formats.

I'll tell you if I found a way. unfortunatly the best workflow for now is to use 3DS max with EasyOgreExporter I made it to be 100% compatilble with OS3D with all skeleton and pose animations.

Ok, thank you so much for your time

#27 Re: Openspace3D » Can't import an FBX character with animations at all » 24-Apr-2023 13:00:12

arkeon wrote:

Hello, the .mesh, material and textures are missed from in the File exported with blender2ogre directory.
there is only the skeleton file

Hi, I sent you everything that blender2ogre exports to me. As I wrote previously, in fact, when I export with it and not only .fbx in os3d nothing is displayed (precisely because it does not export me .mesh, materials, etc.)

I wrote it here.

Update. Now blender2ogre seems to work fine without any compile errors, but if I import an animated Character from mixamo into blender (I also installed the mixamo plugin into blender) and export to Ogre... The result files give me 1 .skeleton file and 1 .scene file I try to import into os3d, but nothing shows.

#28 Re: Openspace3D » Can't import an FBX character with animations at all » 23-Apr-2023 20:01:46

arkeon wrote:

Hello

Can you send me the mesh and skeleton along with material and textures file generated from the mixamo animations and model.

Maybe the bones transformation have an issue with scale or something

You will find my mail under my login on the left of this post.


Hello and thanks for the reply. I saw the link to send you the email, but it won't let me attach any files.
Now I upload it to google drive and send you the link

edit

I sent the mail with the link to google drive.
Thanks in advance

#29 Re: Openspace3D » Can't import an FBX character with animations at all » 22-Apr-2023 14:38:22

Update 2 I inserted a Character with animation (to mixamo) in blender, I deleted the animation (therefore also the skeleton) I created a simple animation to the mesh (just moving it back and forth) I exported with blender2ogre and on os3d it works. The mesh is animated, back and forth. In practice, I believe that if I mesh in blender, I create the skeleton and create the animations (a lifetime ?) it should work in os3d The problem is that I have to create all the animations myself.
Now unfortunately I no longer have time maybe for a couple of days. But I want to try to modify the animations that I import from Mixamo inside Blender and see if I can insert them as Blender inserts them when it creates its own animation. Hoping it works.

#30 Re: Openspace3D » Can't import an FBX character with animations at all » 22-Apr-2023 13:15:16

arkeon wrote:

Hello, I just compiled the OgreXmlConverter with my current Ogre version
You can find it here: https://redmine.openspace3d.com/project … lConverter
Also I uploaded the 1.91 - Beta4 version of OS3D you can find it in the Beta channel on the forum.


Update. Now blender2ogre seems to work fine without any compile errors, but if I import an animated Character from mixamo into blender (I also installed the mixamo plugin into blender) and export to Ogre... The result files give me 1 .skeleton file and 1 .scene file I try to import into os3d, but nothing shows. I've been trying all morning, to no avail. When I try to import into os3d plus it only displays the .scene file But probably (actually definitely) I'm doing something wrong. This is very frustrating because I can't use os3d this way. Is there somewhere already some Character already with different animations, that I can get for os3d? In addition to the default ones that I find in the program?

#31 Re: Openspace3D » Can't import an FBX character with animations at all » 21-Apr-2023 19:48:43

arkeon wrote:

Hello, I just compiled the OgreXmlConverter with my current Ogre version
You can find it here: https://redmine.openspace3d.com/project … lConverter
Also I uploaded the 1.91 - Beta4 version of OS3D you can find it in the Beta channel on the forum.


Fantastico, appena posso, provo. Grazie!!

#32 Re: Openspace3D » Can't import an FBX character with animations at all » 21-Apr-2023 12:24:15

Hi, instead I tried to use blender2ogre on blender, but there is no "OgreXmlConverter.exe" file Maybe I have to compile it myself, but I'm short on time and I'm trying to figure out how it works. I probably have to compile it myself first with Python and generate the .exe file

#34 Re: Openspace3D » Can't import an FBX character with animations at all » 20-Apr-2023 23:29:13

Sure, if I find a way, I'll write it here.... Is it possible that there isn't a tutorial from the developers? How Andy was created for example... Then, with a free program (open space 3d) I have to use a paid program to create a Character with animations... Surely os3d is great.. But essential resources are missing! I am developing games with Unreal engine and with all assets free I was able to market a game with 0 budget. Thanks so much for the replies by the way. You are very kind.

#35 Re: Openspace3D » Can't import an FBX character with animations at all » 20-Apr-2023 23:09:06

Thanks for the reply. Yes, I just read this answer. The problem is that I don't have 3dsmax... And I'm not a student. Isn't there another free software where I can import characters and animations from mixamo and export?

#36 Re: Openspace3D » Can't import an FBX character with animations at all » 20-Apr-2023 20:10:02

Good evening, I'm new to the forum and open space 3d. I have the same problem too. If I import a Character with animation in FBX format from mixamo, but also in any other format, I import them all, so both the mesh, the material, and the animations, but the animations don't work. The character remains in T-pose, but in the tree on the left I have everything, both the character and the bones and the animations. I don't understand and I can't find tutorials on the internet Can someone kindly help me please? Grace in advance.

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