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#1 Re: Openspace3D » Export Scene into Oculus Rift » 10-Dec-2017 21:05:10

I will have to check when I was installing the Oculus on my computer, if it was  a separate process then probably no,
Does OS3D work with Steam VR is this the bride to connect the two?

on a side note it my googles do detect on unreal engine but of course it is a separate program

#2 Re: Openspace3D » Export Scene into Oculus Rift » 10-Dec-2017 20:47:16

sorry I meant the Script Scroll file I opened

#3 Re: Openspace3D » Export Scene into Oculus Rift » 10-Dec-2017 20:45:03

Thanks

but it seems I have no way of finding out how to have the scene show in the goggles
In the vrShootingGallery demo I also do not see it in my goggles when I click the .xos file
I see back in the scene on OS3D that there is the OpenVr controller inst on the demo is this
the key to showing it in the goggles what steps i'm I missing...

Thank You

#4 Openspace3D » Export Scene into Oculus Rift » 10-Dec-2017 09:04:13

ChucoSuavedeAztlan
Replies: 6

Hello I recently got the Oculus Rift so im new to developing in the Oculus Rift,
I have a scene already in OS3D that I would like to use, what would be the steps
to view it in Oculus Rift? what Oculus Rift Devolpment packages work with OS3D?

thank You

#5 Re: Openspace3D » adb.exe? » 5-Jul-2017 22:12:05

Wow I just figure it out right checking my task manger in processes

#6 Openspace3D » adb.exe? » 5-Jul-2017 22:10:38

ChucoSuavedeAztlan
Replies: 2

Anyone,

know how to turn off the adb.exe ?
I'm trying to download the Android extension and I can't seem to get this turned off which is required for installation

#7 Re: Openspace3D » 3D Object Menu Interactivity » 2-Jan-2017 22:19:38

i'm pretty new to this plugin where do i insert it into the scene or object where do i find this plugin?

#8 Openspace3D » 3D Object Menu Interactivity » 20-Dec-2016 20:15:30

ChucoSuavedeAztlan
Replies: 3

Hello Everyone,

Is there a way or any recommendations on how to use a menu to replace 3d models/assets in a scene

For Example im in a 3d scene already and I have one 3d model in the center of the room and i would like it to be switch out between different objects and have a little info menu about the object

Thank You

#9 Re: Openspace3D » Bluetooth Controller input, » 7-Nov-2016 19:41:27

An update on the project I did get the controller it work by switch it to gamemode first before I open the application
Thank You

#11 Re: Openspace3D » Bluetooth Controller input, » 1-Nov-2016 05:08:39

I never used android NDK API so I'm unaware how it works, is this some addition programming I must do or what Bluetooth controllers would you recommend me buying maybe mine isn't compatible

#12 Re: Openspace3D » Bluetooth Controller input, » 31-Oct-2016 23:22:58

I apologize my terminology might be a little off but

[] I referred to as the inputs we put in the scene,  ---- with the links, and (as the type of linkage)

My model is from EMTEC and it is called the Gempad
it does have a mouse mode and game mode,
it is only reading the mouse mode and not the game mode after I switch the modes

#13 Re: Openspace3D » Bluetooth Controller input, » 31-Oct-2016 05:29:29

Hello arkeon thanks for the response,

after following your advise I still cannot move throughout my model, It is only reading one button which spins me around using one of the joysticks on the controller,

This what I have

[Orientation] ----(control----[FPS like controller Inst]---- (control)---- [joypad inst] -

Perhaps I misread what you said? or maybe it's another issue

#14 Openspace3D » Bluetooth Controller input, » 27-Oct-2016 07:13:46

ChucoSuavedeAztlan
Replies: 19

Hello everyone,
I'm new to Openspace 3D and started to import my own models for VR
I bought a Bluetooth controller from EMTEC called the Gempad, once connected to my phone
the only buttons that work just spin around the view area, there is no navigation yet other VR apps work with the controller fine,
This got me thinking and wonder if its a controller/button input issue   
In the program is it possible to assign your own controller buttons if I want to navigate throughout my model?
if so what are the processes, after I import everything

I believe I have to insert the joypad properties correct then from there
where do I go?

Thank you

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