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Yes, you don't understand . . .
I'm not asking about MultiTouch control, After your 1st reply I did asked about Multitouch.
Simple, I'm using only single finger gesture [ for walk ] as input for FPS like controller. If Index finger has found it starts to walk that's it.
Now I'm trying to do is if I show two finger[ Index and middle finger found ] it have to move forward.
' FPS.index found-> scene.FPS like controller ' now this will move forward if I show my index finger. Instead of this it have to move forward if only my index and middle fingers are found.
FPS.Circle right Progress -> switchcaseRight
switchcaseRight -> FPS like controller inst.control This would control Right side rotation and as same as for Left rotation.
FPS.Second index found -> FPS like controller.control
FPS.Second index lost -> FPS like controller.control This would control walk forward and as same as for back with some modification.
Whereas how can I accomplish this with two gesture I mean If ' index and middle found -> FPS like controller.control '. Is it possible to implement this multi touch plugit in to FPS
Hi,
Recently Finger's found Functionality are added so How can I check Multi fingers are found in single condition. I mean using 'If' or 'switch' condition how can I acomplish that ...:cool:
Yes, I did as you told but its not working for found and lost gesture whereas I changed Circle gesture to Forward and back is working perfectly.
Gesture Circle left and right is for panning left and right means which gesture is suitable for walk forward and back and how it should implement.
I tried swipe left and right also but no use...
Yes, I did it partially, It works for only one thing either Forward and back or Right and left panning.
what I did is controlling left and right panning through circle left and right progress Gesture using switchcase and values
0 0 0
0 -1 0 and
0 0 0
0 1 0
where as for Forward and back panning through the middle finger found and lost is not working with value
0 1 0
0 0 0
refer Screen shot. Any ideas.... what I have to do now...
Ya I'm awaiting for that .....
Even If we got separate Events for Fingers then how can we handle within the FPS . . .
Yes, I had try this and all after that only I came here for your HELP, There is no big difference it's just moving left and right slightly.
Look, Gesture is not an issue for I have to control Full things of FPS. Regarding Gesture we may took like this
Left Hand is to Control like mouse And
If I show Right Hand 1st Finger is to Idle
If I show both Right Hand 1st finger and Middle Finger is to Walk
Hi there,
I'm trying to achieve FPS control through Leap Motion. I searched lot but there is no reference and also I referred some of Projects in OpenSpace3D but that things are not resemble to FPS control, so Anyone guide me or provide some sample project for this. I need control FPS control through LeapMotion
Swipe Up - Walk Forward
Swipe Down - WalkBack
Swipe Left - TurnLeft
Swipe Right - TurnRight
Like This I'm trying . . .
Else Give some reference for moving Main camera to Forward, Backward, Left, Right with Leap Motion Gestures so that its looks like character is walking.
Cheers. . .
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