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#2 Re: Openspace3D » import character problem » 12-Dec-2014 08:24:50

i've try it and i've the result, animation is working. but the direction is wrong (my object animation is hand playing a drums)
here : https://drive.google.com/file/d/0B1TGUh … sp=sharing
and https://drive.google.com/file/d/0B1TGUh … sp=sharing
please help to fix it. thanks

#5 Re: Openspace3D » import character problem » 4-Dec-2014 12:52:17

hi arkeon, sorry to bother you again smile
i found the error is about crash between ogremax and EOE. now the animation is works. so i ask for the next, how to set the plugit? i create a simple flow, whwn the marker is found, object show and play animation automatically. but when marker is lost, the object isn't hide, the object stay where it moved last time. here a screenshot : https://drive.google.com/file/d/0B1TGUh … M1UTg/view
thanks before.

#6 Re: Openspace3D » import character problem » 26-Nov-2014 05:24:41

i've downloaded EOEmax and eoe.dle from arkeon.dyndns
and how it works? http://www.ogre3d.org/tikiwiki/tiki-ind … e+Exporter said, theres a node animation and animation. how i set 'em?

#7 Re: Openspace3D » import character problem » 25-Nov-2014 13:57:37

okay, i'll try to fix
should i modify the Object Setting in the OgreMax menu for each object (mesh) ? there is some submenu like 'Node Animation' and 'Mesh Animation'
i see on the Ogre's web, thats say about 'time tag' and 'label' for the animation. where should i create them?
thanks

#8 Re: Openspace3D » import character problem » 25-Nov-2014 04:44:31

hi arkeon !
i've try and i'm stuck big_smile
so i create new char with biped and material successfully imported. and in the export folder there's two .skeleton file, is it the animation?
i want create just a simple way: when the marker is detected, show the human character and play loop animation automatically.
i've been unchecked 'Enable' and check 'Loop' from the Scene Tree. thats some plugit which i don't know is they're right or not
here my screenshot :

https://drive.google.com/file/d/0B1TGUh … sp=sharing
https://drive.google.com/file/d/0B1TGUh … sp=sharing

hope some help here to work with Plugit wink
thanks before

#9 Re: Openspace3D » import character problem » 19-Nov-2014 05:01:19

i use the EOE to save it. okay i'll try for that
for the animation, can i use the .xaf file from Max? or must .bip from the Motion Mixer menu? because i create the human object not from biped, but from bones manually.
smile

#10 Openspace3D » import character problem » 18-Nov-2014 16:59:02

GloriusTr
Replies: 18

hi,
i'm newbie for this stuff and i hope some help. i'm going to create a simple AR, when the marker is detected, then show an object (human with percussion) and automatically play the animation. i create object from Max '13 with AutoKey, and i export into .scene file, save in OpenSpace3D folder. the problem is when i import to scene (object .scene), it's shown like the picture below. material shown, transparant, but look solid.

https://drive.google.com/folderview?id= … sp=sharing

1. how to fix it?
2. i see the .cg and .program file in the program folder (from export file .scene), is it my animation?
3. i just create foe 30 frames animation, i think can be loop in the os3d. how to make the animation in os3d ?
thanks master smile

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