Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology
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Hello again,
We are trying to do underwater deformation using the viewport plugit on a second camera
and switching from the defaut camera (which cannot use viewport) to it when the player goes underwater.
But OpenSpace3D seems to crash a lot of times when the collision changes the camera.
We also have a 2D water transparent texture we would like to apply to the camera as a filter, but
we have some resolution issues with the Oculus Rift. We tried to scale the texture to fit with the Oculus
view, but the .png texture takes then a lot of time to load.
Thank you for any advice !
Thanks a lot, it works perfectly !
Hello there,
We are students and we are trying to do a simple key element in OpenSpace3D for our school project.
In simple terms, we want to achieve this : when the player has the key in is inventory AND push down one button => the door opens.
And of course, if he doesn't have it, the door should not open.
We tried the "if" PlugIt and the "switch" PlugIt with various ways to change variables but we didn't succeded. Do we need to get to the Scol code to do this ?
Thanks for your help.
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