Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology
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Thanks I did that and could move past the issue. There were lot of compiling outputs and finally the console messages stop at this forever.Does this help us to move further?
QStandardPaths: XDG_RUNTIME_DIR not set, defaulting to '/tmp/runtime-root'
Unable to query physical screen size, defaulting to 100 dpi.
To override, set QT_QPA_EGLFS_PHYSICAL_WIDTH and QT_QPA_EGLFS_PHYSICAL_HEIGHT (in millimeters).
Creating resource group General[0m
Creating resource group OgreInternal[0m
Creating resource group OgreAutodetect[0m
SceneManagerFactory for type 'DefaultSceneManager' registered.[0m
Registering ResourceManager for type Material[0m
Registering ResourceManager for type Mesh[0m
Registering ResourceManager for type Skeleton[0m
MovableObjectFactory for type 'ParticleSystem' registered.[0m
ArchiveFactory for archive type FileSystem registered.[0m
ArchiveFactory for archive type Zip registered.[0m
ArchiveFactory for archive type EmbeddedZip registered.[0m
DDS codec registering[0m
PVRTC codec registering[0m
ETC codec registering[0m
Registering ResourceManager for type HighLevelGpuProgram[0m
Registering ResourceManager for type Compositor[0m
MovableObjectFactory for type 'Entity' registered.[0m
MovableObjectFactory for type 'Light' registered.[0m
MovableObjectFactory for type 'BillboardSet' registered.[0m
MovableObjectFactory for type 'ManualObject' registered.[0m
MovableObjectFactory for type 'BillboardChain' registered.[0m
MovableObjectFactory for type 'RibbonTrail' registered.[0m
*-*-* OGRE Initialising[0m
*-*-* Version 1.12.1 (Rhagorthua)[0m
Creating resource group SO3/Internal/Widgets/BitmapWidget[0m
Installing plugin: OpenGL ES 2.0 RenderSystem[0m
OpenGL ES 2.x Rendering Subsystem created.[0m
Plugin successfully installed[0m
Installing plugin: ParticleFX[0m
Particle Emitter Type 'Point' registered[0m
Particle Emitter Type 'Box' registered[0m
Particle Emitter Type 'Ellipsoid' registered[0m
Particle Emitter Type 'Cylinder' registered[0m
Particle Emitter Type 'Ring' registered[0m
Particle Emitter Type 'HollowEllipsoid' registered[0m
Particle Affector Type 'LinearForce' registered[0m
Particle Affector Type 'ColourFader' registered[0m
Particle Affector Type 'ColourFader2' registered[0m
Particle Affector Type 'ColourImage' registered[0m
Particle Affector Type 'ColourInterpolator' registered[0m
Particle Affector Type 'Scaler' registered[0m
Particle Affector Type 'Rotator' registered[0m
Particle Affector Type 'DirectionRandomiser' registered[0m
Particle Affector Type 'DeflectorPlane' registered[0m
Plugin successfully installed[0m
Installing plugin: STB Image Codec[0m
stb_image - v2.19 - public domain JPEG/PNG reader[0m
Supported formats: jpeg,jpg,png,bmp,psd,tga,gif,pic,ppm,pgm,hdr[0m
Plugin successfully installed[0m
Installing plugin: Octree Scene Manager[0m
Plugin successfully installed[0m
ArchiveFactory for archive type ScolFileSystem registered.[0m
ArchiveFactory for archive type ScolURL registered.[0m
CPU Identifier & Features[0m
-------------------------[0m
* CPU ID: [0m
* VFP: no[0m
* NEON: yes[0m
-------------------------[0m
******************************
*** Starting EGL Subsystem ***
******************************[0m
EGL_VERSION = 1.4[0m
EGL_EXTENSIONS = EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_vg_parent_image EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_lock_surface [0m
Registering ResourceManager for type Texture[0m
OverlayElementFactory for type Panel registered.[0m
OverlayElementFactory for type BorderPanel registered.[0m
OverlayElementFactory for type TextArea registered.[0m
Registering ResourceManager for type Font[0m
GLES2RenderSystem::_createRenderWindow "SCOL_buffer_1", 640x480 windowed miscParams: externalWindowHandle=70612472 [0m
GL_VERSION = 2.0.0.0[0m
GL_VENDOR = Broadcom[0m
GL_RENDERER = VideoCore IV HW[0m
GL_EXTENSIONS = GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_paletted_texture GL_OES_texture_npot GL_OES_depth24 GL_OES_vertex_half_float GL_OES_EGL_image GL_OES_EGL_image_external GL_EXT_discard_framebuffer GL_OES_rgb8_rgba8 GL_OES_depth32 GL_OES_mapbuffer GL_EXT_texture_format_BGRA8888 GL_APPLE_rgb_422 GL_EXT_debug_marker [0m
**************************************[0m
*** OpenGL ES 2.x Renderer Started ***[0m
**************************************[0m
Shading language version: OpenGL ES GLSL ES 1.00[0m
Registering ResourceManager for type GpuProgram[0m
GL ES 2: Using FBOs for rendering to textures[0m
FBO PF_R5G6B5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D24S8 D32S0 D32S8 [0m
FBO PF_B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D24S8 D32S0 D32S8 [0m
FBO PF_A8B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D24S8 D32S0 D32S8 [0m
FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D24S8 D32S0 D32S8 [0m
glGetError 0x500
[GLES2] : Valid FBO targets PF_R5G6B5 PF_B8G8R8 PF_A8B8G8R8 PF_X8B8G8R8 [0m
RenderSystem capabilities[0m
-------------------------[0m
RenderSystem Name: OpenGL ES 2.x Rendering Subsystem[0m
GPU Vendor: unknown[0m
Device Name: VideoCore IV HW[0m
Driver Version: 2.0.0.0[0m
* Fixed function pipeline: no[0m
* Anisotropic texture filtering: no[0m
* Hardware stencil buffer: yes[0m
- Stencil depth: 8[0m
- Two sided stencil support: yes[0m
- Wrap stencil values: yes[0m
* 32-bit index buffers: no[0m
* Vertex programs: yes[0m
* Number of floating-point constants for vertex programs: 136[0m
* Number of integer constants for vertex programs: 136[0m
* Number of boolean constants for vertex programs: 136[0m
* Fragment programs: yes[0m
* Number of floating-point constants for fragment programs: 136[0m
* Number of integer constants for fragment programs: 136[0m
* Number of boolean constants for fragment programs: 136[0m
* Geometry programs: no[0m
* Number of floating-point constants for geometry programs: 46007[0m
* Number of integer constants for geometry programs: 47031[0m
* Number of boolean constants for geometry programs: 46007[0m
* Tessellation Hull programs: no[0m
* Number of floating-point constants for tessellation hull programs: 36624[0m
* Number of integer constants for tessellation hull programs: 45431[0m
* Number of boolean constants for tessellation hull programs: 3472[0m
* Tessellation Domain programs: no[0m
* Number of floating-point constants for tessellation domain programs: 45431[0m
* Number of integer constants for tessellation domain programs: 35856[0m
* Number of boolean constants for tessellation domain programs: 45430[0m
* Compute programs: no[0m
* Number of floating-point constants for compute programs: 2704[0m
* Number of integer constants for compute programs: 45430[0m
* Number of boolean constants for compute programs: 0[0m
* Supported Shader Profiles: glsles[0m
* Texture Compression: yes[0m
- DXT: no[0m
- VTC: no[0m
- PVRTC: no[0m
- ATC: no[0m
- ETC1: yes[0m
- ETC2: no[0m
- BC4/BC5: no[0m
- BC6H/BC7: no[0m
- ASTC: no[0m
- Mipmaps for compressed formats: no[0m
* Hardware Occlusion Query: no[0m
* User clip planes: no[0m
* VET_UBYTE4 vertex element type: yes[0m
* Infinite far plane projection: yes[0m
* Hardware render-to-texture: yes[0m
* Floating point textures: no[0m
* Non-power-of-two textures: yes[0m
* 1d textures: no[0m
* Volume textures: no[0m
* Multiple Render Targets: 1[0m
- With different bit depths: no[0m
* Point Sprites: yes[0m
* Wide Lines: yes[0m
* Hardware Gamma: no[0m
* Extended point parameters: yes[0m
* Max Point Size: 0[0m
* Vertex texture fetch: no[0m
* Number of texture units: 8[0m
* Number of vertex attributes: 8[0m
* Stencil buffer depth: 8[0m
* Number of vertex blend matrices: 0[0m
* Render to Vertex Buffer : no[0m
* Hardware Atomic Counters: no[0m
* PBuffer support: no[0m
* Vertex Array Objects: no[0m
* Separate shader objects: no[0m
* GLSL SSO redeclare interface block: no[0m
* Debugging/ profiling events: no[0m
* Map buffer storage: no[0m
* Quad Buffer: no[0m
DefaultWorkQueue('Root') initialising on thread 2987377600.[0m
DefaultWorkQueue('Root')::WorkerFunc - thread 2894320576 starting.[0m
DefaultWorkQueue('Root')::WorkerFunc - thread 2885927872 starting.[0m
Particle Renderer Type 'billboard' registered[0m
SceneManagerFactory for type 'OctreeSceneManager' registered.[0m
Creating resource group SO3/Internal[0m
Creating resource group SO3/Internal/DynResource[0m
Creating resource group SO3/Internal/GlobalPool[0m
Creating resource group Hydrax[0m
Creating resource group SkyX[0m
Creating resource group SO3/Internal/EntitySelector[0m
Added resource location 'ogre_redist/ogrecore.zip' of type 'Zip' to resource group 'OgreInternal' with recursive option[0m
Added resource location 'ogre_redist/rtshaderlib.zip' of type 'Zip' to resource group 'OgreInternal' with recursive option[0m
Added resource location 'ogre_redist/so3core.zip' of type 'Zip' to resource group 'SO3/Internal' with recursive option[0m
Added resource location 'ogre_redist/hydrax.zip' of type 'Zip' to resource group 'Hydrax' with recursive option[0m
Added resource location 'ogre_redist/skyx.zip' of type 'Zip' to resource group 'SkyX' with recursive option[0m
Added resource location 'ogre_redist/so3selectionbuffer.zip' of type 'Zip' to resource group 'SO3/Internal/EntitySelector' with recursive option[0m
Added resource location 'ogre_redist/fonts.zip' of type 'Zip' to resource group 'SO3/Internal' with recursive option[0m
Parsing scripts for resource group General[0m
Finished parsing scripts for resource group General[0m
Creating resources for group General[0m
All done[0m
Parsing scripts for resource group Hydrax[0m
Finished parsing scripts for resource group Hydrax[0m
Creating resources for group Hydrax[0m
All done[0m
Parsing scripts for resource group OgreAutodetect[0m
Finished parsing scripts for resource group OgreAutodetect[0m
Creating resources for group OgreAutodetect[0m
All done[0m
Parsing scripts for resource group OgreInternal[0m
Parsing script ShadowVolumeExtude.program[0m
[33;1m'ShadowBlend.vert' Compiled[0m
Parsing script OgreProfiler.material[0m
Parsing script SdkTrays.material[0m
Parsing script HardwareSkinningShadow.material[0m
Parsing script RTShaderSystem.material[0m
Parsing script TriplanarTexturing.material[0m
Parsing script DualQuaternionSkinning_Shadow.material[0m
Parsing script SdkTrays.fontdef[0m
Parsing script SdkTrays.overlay[0m
Texture 'sdk_cursor.png': Loading 1 faces(PF_A8B8G8R8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,32x32x1.[0m
Texture 'sdk_tray.png': Loading 1 faces(PF_A8B8G8R8,64x64x1) with 6 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,64x64x1.[0m
Texture 'sdk_button_up.png': Loading 1 faces(PF_A8B8G8R8,128x32x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,128x32x1.[0m
Texture 'sdk_text_box.png': Loading 1 faces(PF_A8B8G8R8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,32x32x1.[0m
Texture 'sdk_mini_tray.png': Loading 1 faces(PF_A8B8G8R8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,32x32x1.[0m
Texture 'sdk_track.png': Loading 1 faces(PF_A8B8G8R8,16x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,16x32x1.[0m
Texture 'sdk_handle.png': Loading 1 faces(PF_A8B8G8R8,16x16x1) with 4 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,16x16x1.[0m
Texture 'sdk_mini_text_box.png': Loading 1 faces(PF_A8B8G8R8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,32x32x1.[0m
Texture 'sdk_label.png': Loading 1 faces(PF_A8B8G8R8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,32x32x1.[0m
Texture 'sdk_separator.png': Loading 1 faces(PF_A8B8G8R8,64x16x1) with 6 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,64x16x1.[0m
Texture 'sdk_logo.png': Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,128x64x1.[0m
Texture 'sdk_shade.png': Loading 1 faces(PF_A8B8G8R8,64x48x1) with 6 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,64x48x1.[0m
Texture 'sdk_frame.png': Loading 1 faces(PF_A8B8G8R8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,32x32x1.[0m
Texture 'sdk_mini_text_box_over.png': Loading 1 faces(PF_A8B8G8R8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,32x32x1.[0m
Texture 'sdk_pulse.png': Loading 1 faces(PF_B8G8R8,8x1x1) with 3 hardware generated mipmaps from Image. Internal format is PF_B8G8R8,8x1x1.[0m
Finished parsing scripts for resource group OgreInternal[0m
Creating resources for group OgreInternal[0m
All done[0m
Parsing scripts for resource group SO3/Internal[0m
Parsing script StdQuad_vp.program[0m
[33;1m'StdQuad_vp.glsles' Compiled[0m
[33;1m'StdQuad_Tex2_vp.glsles' Compiled[0m
[33;1m'StdQuad_Tex2a_vp.glsles' Compiled[0m
[33;1m'StdQuad_Tex3_vp.glsles' Compiled[0m
[33;1m'StdQuad_Tex4_vp.glsles' Compiled[0m
Parsing script ShadowReceiver.program[0m
[33;1m'CsmShadow/ShadowReceiverVp.glsles' Compiled[0m
[33;1m'CsmShadow/ShadowReceiverFp.glsles' Compiled[0m
[33;1m'CsmShadow/ShadowReceiverBasicFp.glsles' Compiled[0m
[33;1m'CsmShadow/ShadowReceiver2Fp.glsles' Compiled[0m
[33;1m'CsmShadow/ShadowReceiverBasic2Fp.glsles' Compiled[0m
[33;1m'CsmShadow/ShadowReceiver3Fp.glsles' Compiled[0m
[33;1m'CsmShadow/ShadowReceiverBasic3Fp.glsles' Compiled[0m
[33;1m'PssmShadow/blendFp.glsles' Compiled[0m
Parsing script ShadowCaster.program[0m
[33;1m'CsmShadow/ShadowCasterVp.glsles' Compiled[0m
[33;1m'CsmShadow/ShadowCasterFp.glsles' Compiled[0m
Parsing script overlay.program[0m
[33;1m'overlayvs.glsles' Compiled[0m
[33;1m'overlayfp.glsles' Compiled[0m
Parsing script linecolor.program[0m
[33;1m'linecolorvs.glsles' Compiled[0m
[33;1m'linecolorfp.glsles' Compiled[0m
Parsing script SecurityCam.program[0m
[33;1m'compositors/SecurityCam.glsles' Compiled[0m
Parsing script linecustomcolor.program[0m
[33;1m'linecustomcolorvs.glsles' Compiled[0m
[33;1m'linecustomcolorfp.glsles' Compiled[0m
Parsing script lispsm.program[0m
[33;1m'LispsmShadow/lispsmCasterVp.glsles' Compiled[0m
[33;1m'LispsmShadow/lispsmCasterFp.glsles' Compiled[0m
[33;1m'LispsmShadow/lispsmReceiverVp.glsles' Compiled[0m
[33;1m'LispsmShadow/lispsmReceiverFp.glsles' Compiled[0m
[33;1m'LispsmShadow/lispsmReceiverBasicFp.glsles' Compiled[0m
Parsing script pssm.program[0m
[33;1m'PssmShadow/pssmCasterVp.glsles' Compiled[0m
[33;1m'PssmShadow/pssmCasterFp.glsles' Compiled[0m
[33;1m'PssmShadow/pssmReceiverVp.glsles' Compiled[0m
[33;1m'PssmShadow/pssmReceiver2Vp.glsles' Compiled[0m
[33;1m'PssmShadow/pssmReceiverFp.glsles' Compiled[0m
[33;1m'PssmShadow/pssmReceiverBasicFp.glsles' Compiled[0m
[33;1m'PssmShadow/pssmReceiver2Fp.glsles' Compiled[0m
[33;1m'PssmShadow/pssmReceiverBasic2Fp.glsles' Compiled[0m
[33;1m'PssmShadow/blurhFp.glsles' Compiled[0m
[33;1m'PssmShadow/blurvFp.glsles' Compiled[0m
[33;1m'PssmShadow/blendFp.glsles' Compiled[0m
Parsing script oculus.material[0m
[33;1m'oculus.glsles' Compiled[0m
Parsing script oculus2.material[0m
Parsing script Stereoscopy.material[0m
[33;1m'stereovs.glsles' Compiled[0m
[33;1m'Interlace_H_fp.glsles' Compiled[0m
[33;1m'Interlace_H_fp.glsles' Compiled[0m
[33;1m'Interlace_CB_fp.glsles' Compiled[0m
[33;1m'Anaglyph_fp.glsles' Compiled[0m
[33;1m'Anaglyph_fp.glsles' Compiled[0m
[33;1m'SideBySide_fp.glsles' Compiled[0m
[33;1m'UpDown_fp.glsles' Compiled[0m
[33;1m'oculus_cmp.glsles' Compiled[0m
[33;1m'mono_fp.glsles' Compiled[0m
[33;1m'stMono_fp.glsles' Compiled[0m
Parsing script hdr.material[0m
[33;1m'hdr/color.glsles' Compiled[0m
[33;1m'hdr/adaptLuminanceFP.glsles' Compiled[0m
[33;1m'hdr/autokeyFP.glsles' Compiled[0m
[33;1m'hdr/initLuminenceFP.glsles' Compiled[0m
[31;1mHigh-level program 'Ogre/Compositor/HDR/finalLuminence_FP_GLSLES' is not supported: Failed to preprocess shader Ogre/Compositor/HDR/finalLuminence_FP_GLSLES[0m
[31;1mError: ScriptCompiler - invalid parameters in hdr/hdr.material(282): Named constants have not been initialised, perhaps a compile error.[0m
[33;1m'hdr/brightpassFP.glsles' Compiled[0m
[33;1m'hdr/bloomFP.glsles' Compiled[0m
[33;1m'hdr/finalToneMappingFP.glsles' Compiled[0m
Parsing script LigthShafts.material[0m
[33;1m'lightshaft/lightshaftvp.glsles' Compiled[0m
[33;1m'lightshaft/lightshaftfp.glsles' Compiled[0m
[33;1m'lightshaft/lightshaftdepthvp.glsles' Compiled[0m
[33;1m'lightshaft/lightshaftdepthfp.glsles' Compiled[0m
Parsing script ShadowReceiver.material[0m
Parsing script default.material[0m
[33;1m'default_vp.glsles' Compiled[0m
[33;1m'default_nolight_vp.glsles' Compiled[0m
[33;1m'default_fp.glsles' Compiled[0m
Parsing script ASCII.material[0m
[33;1m'compositors/ASCIIFP.glsles' Compiled[0m
Parsing script BlackAndWhite.material[0m
[33;1m'compositors/GrayScale.glsles' Compiled[0m
Parsing script Bloom.material[0m
[33;1m'compositors/Blur0_vs.glsles' Compiled[0m
[33;1m'compositors/Blur1_vs.glsles' Compiled[0m
[33;1m'compositors/Blur_ps.glsles' Compiled[0m
Parsing script Bloom2.material[0m
[33;1m'compositors/Blur_vs.glsles' Compiled[0m
[33;1m'compositors/Bloom2_ps20.glsles' Compiled[0m
[33;1m'compositors/BlurH_ps20.glsles' Compiled[0m
[33;1m'compositors/BlurV_ps20.glsles' Compiled[0m
[33;1m'compositors/BrightBloom2_ps20.glsles' Compiled[0m
Parsing script DOF.material[0m
Parsing script Embossed.material[0m
[33;1m'compositors/EmbossedFp.glsles' Compiled[0m
Parsing script glass.material[0m
[33;1m'compositors/GlassFP.glsles' Compiled[0m
Parsing script HeatVision.material[0m
[33;1m'compositors/HeatCasterVp.glsles' Compiled[0m
[33;1m'compositors/HeatCasterFp.glsles' Compiled[0m
[33;1m'compositors/ColdCasterVp.glsles' Compiled[0m
[33;1m'compositors/ColdCasterFp.glsles' Compiled[0m
[33;1m'compositors/LightToHeatFp.glsles' Compiled[0m
[33;1m'compositors/HeatBlurFp.glsles' Compiled[0m
Parsing script Invert.material[0m
[33;1m'compositors/InvertFP.glsles' Compiled[0m
Parsing script Laplace.material[0m
[33;1m'compositors/LaplaceFP.glsles' Compiled[0m
Parsing script NightVision.material[0m
[33;1m'compositors/NightVisionFP.glsles' Compiled[0m
Parsing script OldMovie.material[0m
[33;1m'compositors/OldMovieFP.glsles' Compiled[0m
Parsing script OldTV.material[0m
[33;1m'compositors/OldTV.glsles' Compiled[0m
Parsing script Posterize.material[0m
[33;1m'compositors/PosterizeFP.glsles' Compiled[0m
Parsing script RadialBlur.material[0m
[33;1m'compositors/Radial_Blur_FP.glsles' Compiled[0m
Parsing script securitycam.material[0m
Parsing script SharpenEdges.material[0m
[33;1m'compositors/SharpenEdgesFP.glsles' Compiled[0m
Parsing script Swizzle.material[0m
Parsing script Tiling.material[0m
[33;1m'compositors/TilingFP.glsles' Compiled[0m
Parsing script lispsm.material[0m
Parsing script pssm.material[0m
Parsing script oculus.compositor[0m
Parsing script Examples.compositor[0m
Parsing script securitycam.compositor[0m
Parsing script Ogre.fontdef[0m
Finished parsing scripts for resource group SO3/Internal[0m
Creating resources for group SO3/Internal[0m
All done[0m
Parsing scripts for resource group SO3/Internal/DynResource[0m
Finished parsing scripts for resource group SO3/Internal/DynResource[0m
Creating resources for group SO3/Internal/DynResource[0m
All done[0m
Parsing scripts for resource group SO3/Internal/EntitySelector[0m
Parsing script entitySelectorColor.program[0m
[33;1m'shader/entitySelectorColorVP.glsles' Compiled[0m
[33;1m'shader/entitySelectorColorspVP.glsles' Compiled[0m
[33;1m'shader/entitySelectorColorspFP.glsles' Compiled[0m
[33;1m'shader/entitySelectorColorWithDepthspFP.glsles' Compiled[0m
[33;1m'shader/entitySelectorTransparentVP.glsles' Compiled[0m
[33;1m'shader/entityPickerVP.glsles' Compiled[0m
[33;1m'shader/entityPickerFP.glsles' Compiled[0m
Parsing script entitySelectorColor.material[0m
[33;1m'shader/entitySelectorColorFP.glsles' Compiled[0m
[33;1m'shader/entitySelectorColorWithDepthFP.glsles' Compiled[0m
[33;1m'shader/entitySelectorTransparentFP.glsles' Compiled[0m
Finished parsing scripts for resource group SO3/Internal/EntitySelector[0m
Creating resources for group SO3/Internal/EntitySelector[0m
All done[0m
Parsing scripts for resource group SO3/Internal/GlobalPool[0m
Finished parsing scripts for resource group SO3/Internal/GlobalPool[0m
Creating resources for group SO3/Internal/GlobalPool[0m
All done[0m
Parsing scripts for resource group SO3/Internal/Widgets/BitmapWidget[0m
Finished parsing scripts for resource group SO3/Internal/Widgets/BitmapWidget[0m
Creating resources for group SO3/Internal/Widgets/BitmapWidget[0m
All done[0m
Parsing scripts for resource group SkyX[0m
Parsing script SkyX.material[0m
[33;1m'SkyX_CloudsVP.glsles' Compiled[0m
[33;1m'SkyX_CloudsFP.glsles' Compiled[0m
[33;1m'SkyX_CloudsFP.glsles' Compiled[0m
[33;1m'SkyX_VolCloudsVP.glsles' Compiled[0m
[33;1m'SkyX_VolCloudsFP.glsles' Compiled[0m
[33;1m'SkyX_VolClouds_LightningVP.glsles' Compiled[0m
[33;1m'SkyX_VolClouds_LightningFP.glsles' Compiled[0m
[33;1m'SkyX_SkydomeVP.glsles' Compiled[0m
[33;1m'SkyX_SkydomeFP.glsles' Compiled[0m
[33;1m'SkyX_SkydomeFP.glsles' Compiled[0m
[33;1m'SkyX_SkydomeFP.glsles' Compiled[0m
[33;1m'SkyX_SkydomeFP.glsles' Compiled[0m
[33;1m'SkyX_MoonVP.glsles' Compiled[0m
[33;1m'SkyX_MoonFP.glsles' Compiled[0m
[33;1m'SkyX_LightningVP.glsles' Compiled[0m
[33;1m'SkyX_LightningFP.glsles' Compiled[0m
[33;1m'SkyX_GroundVP.glsles' Compiled[0m
[33;1m'SkyX_GroundFP.glsles' Compiled[0m
[33;1m'SkyX_GroundFP.glsles' Compiled[0m
Finished parsing scripts for resource group SkyX[0m
Creating resources for group SkyX[0m
All done[0m
Creating resource group SO3/Internal/EntitySelector/SCOL_buffer_1[0m
Creating resource group 0.mainGeneral[0m
Added resource location '/usr/share/cow1/partition/' of type 'ScolFileSystem' to resource group '0.mainGeneral'[0m
Creating resource group 0.mainV3DdefaultResources[0m
Added resource location '/usr/share/cow1/partition/' of type 'ScolFileSystem' to resource group '0.mainV3DdefaultResources'[0m
[33;1m'SO3vsNoLightGEN' Compiled[0m
[33;1m'SO3fpNoLightGENNOSLP' Compiled[0m
[33;1m'SO3vsNoLightGEN0' Compiled[0m
[33;1m'SO3fpNoLightGENNOSLP0DIFF0' Compiled[0m
Texture 'blackpix.jpg': Loading 1 faces(PF_B8G8R8,1x1x1) Internal format is PF_B8G8R8,1x1x1.[0m
Material scheme switch from Default to ShaderGeneratorDefaultScheme on material : SO3/Internal/Widgets/BitmapWidget/Overlays/Panels/Materials/Loading[0m
Material scheme switch from ShaderGeneratorDefaultScheme to ShaderGeneratorDefaultScheme on material : SO3/Internal/Widgets/BitmapWidget/Overlays/Panels/Materials/Loading[0m
I am using openspace3d 1.81 which supports raspbian Buster. I developed a simple test AR application which is working fine on Windows 10. When I export the application to Raspberry Pi, the make shell script is successful. When I run the package I get the below error:
QStandardPaths: XDG_RUNTIME_DIRnot set, defaulting to 'tmp/runtime-root'
* Failed to add service - already in use
I have set the GPU memory to 304
I have followed the suggestions in this thread and updated my firmware https://www.scolring.org/forum/viewtopic.php?id=3326
Please let me know how can I solve this problem or if you need any further details.
Regards,
homeofmars
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