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I have written the on an example of the offered script. The result has turned out unexpected:) But to add in the project a normals map it has not turned out. Textures or are not present absolutely, or they still mix up. Very much it was pleasant to me OpenSpace 3D for its fantastic possibilities!!! But I not the professional programmer. I am the CG artist. Probably, I at all should not concern this question:(
Excuse me for anxiety. Thanks for the help!
If there will be questions from other associates, I will necessarily give them the link to your forum.
It is my script
(Guys, how to attach a screenshot to a post if it is in folder "My Documents"? Just also to add the link?)
material cube_material.018
{
technique cube_technick
{
pass cube_pass
{
ambient 0.356863 0.356863 0.356863 1
diffuse 0.603922 0.603922 0.603922 1
specular 0.898039 0.898039 0.898039 1 80
scene_blend add
illumination_stage per_light
vertex_program_ref ambient_vs
{
}
fragment_program_ref ambient_ps
{
}
texture_unit Map#38
{
texture_alias Map#38
texture Cube/floor04_diff.png
filtering liner liner liner
}
texture_unit Map#304
{
texture_alias Map#304
texture Cube/floor04_spec.png
filtering liner liner liner
}
texture_unit Map#306
{
texture_alias Map#306
texture Cube/floor04_normal.png
filtering liner liner liner
}
}
}
technique Texture#332
{
lod_index 2
pass Map#37
{
ambient 0.356863 0.356863 0.356863 1
diffuse 0.603922 0.603922 0.603922 1
specular 0.898039 0.898039 0.898039 1 80
texture_unit Map#38
{
texture_alias Map#38
texture Cube/floor04_diff.png
filtering linear linear linear
}
}
}
}
Thanks for a quickly reply! Experiments with scripts yet have not given results. But I will continue:)
I have learnt that many designers and artists have faced this problem from Russian community OpenSpace 3D. Probably, your forum a unique ray of hope:)
Also excuse me for automatic translation - I not the professional in English.
Hello:) Help me, please!
I have such problem: at export textured mesh from Blender (and its further import in OpenSpace 3D) a normals map instead of carrying out the function simply mixes up with the basic texture, adding it a violet shade. Certainly, the effect of a material vanishes. From here two questions:
1) whether probably somehow it to correct?
2) And whether it is possible in general, without additional manipulations to make so that the normals map carried out the function, simply having imported it together with object?
Thank you
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