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#1 Re: Openspace3D » rebuild OpenNiSOC.dll » 25-Jun-2011 13:31:35

TKS,Iri and Arkeon !
Arkeon ,i can not quite understand what you said above. How to load the OpenNiSOC.DLL which i have changed and rebuilded sucessfully into OpenSpace3D?
In  addition, when i want to add a new plugin ,i need modify the code or add two PKG, one XML file, and modify usm.ini?

#2 Openspace3D » rebuild OpenNiSOC.dll » 25-Jun-2011 08:57:39

bobo
Replies: 6

I successful rebuilded OpenNiSOC.DLL  with visual studio 2010(I have not modified any code),and replace the original OpenNiSOC.DLL,but  openspace3d have some errors when the openspace3d opened. The following error:

> Error : PlugIT kinect device in file :tools/os3dplugins/input/kinectdevice/ckinectdevice.pkg
File : C:\Program Files (x86)\Scol Voyager\Partition_LockedApp\tools\os3dplugins\input\kinectdevice\ckinectdevice.pkg
(!) Line #257:
      ??_SETKinectDeviceSkeletonSmoothing kinstr.KIN_Device kinstr.KIN_fSmooth;

link error
'_SETKinectDeviceSkeletonSmoothing' unknown


> Error : PlugIT kinect user in file :tools/os3dplugins/input/kinectuser/ckinectuser.pkg
File : C:\Program Files (x86)\Scol Voyager\Partition_LockedApp\tools\os3dplugins\input\kinectuser\ckinectuser.pkg
(!) Line #104:
    let ??_GETKinectUserJointOrientation kuserstr.KINU_User joint fConfidence -> jquat in

link error
'_GETKinectUserJointOrientation' unknown

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