Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology
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fixed it!!, the plugit must have pass texture. now i only need to see how to make it, i used a texture from the examples.
Sorry for asking and responding by my self, but it should help someone with the same problem.
Thanks.
it seems the problem is with the pass texture is not there, trying to make it work..
i think i found something, mech poligons cold be the problem
Hi, i have a problem, i just cant insert a youtube video into a cube or a plane texture in a ar view, its working when on screen but in texture i could not do it, any help? thanks.
Hi,
There is already a "FPS navigation" plugIT to do that
ha ok didn't understand ^^ you want this mode directly in the Editor ?!
Ya, directly in the editor. Current editor mode is kind of slow to work with.
Anyone have played Garrysmod? openspace editor window would be nicer if we could move like that game(noclip mode)(WASD keys and mouse).
Just a suggestion.
This forum should have a tutorial zone (tutorials made by users).
So if more people can learn, more people make games, more people make donations
Well i guess you guys were right. I got a new camera and it worked very nice in low light conditions. No need for calibration, but it seems that old or bad image quality webcams need calibration and it never gets near this results.
Webcam: Logitech HD Webcam C310 - 720P HD 30 fps video and 5Mp photos.
Here is a counterstrike map (de_dust) imported from Google sketchup to openspace 3d and then to arPlugIt:
A test program to show were are the calculator bolts, and the tool needed.
Thank you all for your support.
Getting better...
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My camera is not good for this, a new one would be certain to work.
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Not Perfect, but it worked. A bit more fps and a bit more pixels the calibration should make with no errors.
Thanks for the help.
My idea is to make an AR Mechanical Manual, like for example disassembling a laptop, using stickers with markers pointing what screws are removed and what parts come first, using models made in Google sketchup(very easy export).
It gives me an error, no mater i angle the camera, maybe it is its quality that is bad.
RMS error reported by calibrateCamera: 0.451272
Calibration succeeded. avg reprojection error = 0.45
Would this one solve my problem?: LifeCam HD-3000MICROSOFT 720p video
lol, finaly i got a file by using my lcd to show the pattern. lets test it.
Hi Brucelim ,
if i understand, when you start arpiano, cubes are not well on markers.
So i think it's a problem of camera calibration.
You should try to make yaml file with the program "calibration". Arkeon gave you the link that explain how to calibrate your camera
You can find the program at this link : http://sourceforge.net/projects/aruco/files/1.0.0/
That program will generate an yaml file.It's a good idea to make a PlugIt specialized in calibration. I'll see that ^^
thanks for the info.
Do i have to compile the program? I going to do it on linux because its faster.
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Could it be of the bad picture quality? I think that at the time the markers are placed it is working.
I adjusted the orc's scale to 0.03000 so you can see were it is located.
Some of the cubes are there but out of line of sight.
i changed it and its the same. as i get far from the marker with the camera, the cube moves away from the marker. but if i didnt make the arpiano example why it does the same? im confused here.
If the marker is in the right spot, why the cube doesnt go there? or in the arpiano both the orc and the cubes are offset.
cube position local and global: x=0 y=0 z=0
Sorry but its giving me the same. prefer to scale the marker? what do you mean?
The video is not mirrored.
This happens too on the exe version of arpiano that comes with openspace3d, the problem could be my pc. I'm going to try on windows xp to see if it is really my pc or the cameras.
Hi, thanks for the reply, i see this on screen:
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The object gets near the marker but not completely on it when i get the camera close to the marker.
On the editor if i move the model to the left it does nothing, stays the same.(Model is on the screen but is off the marker).
I tried to print a marker and inserted the measurements(19.5cm) and its the same problem.(I'm using lcd screen in the picture to show marker).
is there a yaml generator available?
Maybe a calibration PlugIt would be great, so it works with all cameras.
When i make an app like arpiano or by using the arpiano example, models appear off marker. they are supposed to be right in the middle of the markers. i tried my 2 webcam's, a creative webcam vista and my nokia 5800 with smartcam app. both show's the same problem. Am i doing something wrong here? Or the cameras are not suitable for this? I just installed, connected camera, and opened the example arpiano.
I'm using Windows vista home premium + dualcore E6500 + GF Gt240 + 2gb ram + DVI lcd.
Any help would be very appreciated.
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