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I've just imported your collada back into Blender removed the armature that was having issues and exported it as collada again.
I believe the problem was all the pending modifiers... please apply all of them before export your model or simply try to tick the "apply modifiers" box when exporting as collada.
I believe this might also solve the armature issues when exporting from your original blend file.
I've successfully imported the new collada file successfully into OpenSpace3D with no issues, except for some flipped normals on the back walls of your model.
[img=Imported Collada file into OpenSpace3D]C:\Users\PC\Desktop\ColladaOS3D.jpg[/img]
Why isn't the image link working? How can I simply add an image from my computer to a post?
Here's it again on my Google Drive:
Hi arkeon. Thank you so much for your support, it was really appreciated!!
Answering your question:
I'm building and testing this on Windows 10.
First of all let me just rectify something from my first post, I should have said: It "ROTATES" RIGHT when I press right in the gamepad and LEFT when I press left, it doesn't "MOVE". In other words, when I'm using the gamepad it doesn't translate sideways, as I've said by mistake, it actually rotates sideways and this is good, as this is what I wanted.
Now regarding the UP and DOWN issue, instead of FORTH and BACK: For some reason I couldn't get it to work with the settings you've recommended: "joypad.left stick - > fps.control", but was able to find my own way, based on your feedback. Here's what I've done:
"joypad.control -> fps.control"
Parameter:
$1 0 0
$4 $5 $6
"joypad.control -> operator.multiply" (to reverse the translation value, multiplying it by -1, as you've recommended)
Parameter:
_ _ $2
"operator.out -> fps.control"
It's now working perfectly, rotating LEFT and RIGHT when I use the gamepad's stick sideways and translating FORWARDS and BACKWARDS when I use the gamepad's stick forwards and backwards, respectively.
Thank you so much once again, arkeon, you're awesome!!
I hope this topic can help many others with the same issue...
Hi all, I've just came across with OpenSpace3D this week while googling for open source alternatives to VR and AR creation software and I'm so excited about it's potential!!! Thank you so much to you all that helped bringing this project to life. Let's keep it up and running together!!
This is my first post here... let's get back to my topic subject then:
I'm using a standard gamepad to control a "FPS like controller" PlugIT through a "JoyPad" PlugIT. It seems to be working all great: It moves RIGHT when I press right in the gamepad and LEFT when I press left. The problem is that it moves UP and DOWN when I press forward and backwards in the gamepad. I'm wondering if there is anyway I could swap the Z and Y coordinates system as it seems to be interpreting it the other way around, somehow...
It would be greatly appreciated if there was anyone able to advice me on this? Thank you all so much in advance!!
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