I downloaded OpenSpace3D version 1.90 and it works fine. On the other hand I still have a problem under DirectX11 with my own games (freeze for large scenes) but I think it's due to physics or something or a parameter I have to disable. I can't wait to see version 2.0 of OpenSpace3D and what it will look like.
]]>OpenSpace3D 1.90 is now available: https://www.openspace3d.com/support/download/
You can now use any OpenXR compatible device on Windows (HTC / Steam VR, Oculus, Meta Quest/Quest2, Pico neo3, Pico4, Windows mixed reality headset...)
The 3D engine now use DirectX11 when the DirectX renderer is selected.
PlugITs:
– Add openXR
– Deprecate Oculus Mobile
– FPS navigation, add events for head / feet / hip pos
– Multitouch, use screen density for swipe gesture
Editor:
– Update all demos and templates for D3D11 compatibility
– Update VR templates to use OpenXR
– Add export to PICO devices
– Manage Android VR export using OpenXR dependencies
Core / Scol:
– Add OpenXR plugin: Windows OpenGL / D3D11, Android OpenGLES, Meta Quest/Quest2, Pico4, SteamVR, Windows Mixed reality supported.
– Update Assimp for 3D models conversion
– SO3Engine: use D3D11 on Windows
– SO3Engine: rewrite SSAO to use unified shaders
– SO3Engine: manage crytek SSAO and HDR on Android
– SO3Engine: correction on some compositors on Android
– Update Android build to use API 33
– Rebuild all binaries using VS2017