http://www.ogre3d.org/tikiwiki/tiki-ind … e%20Shader
btw a great shader library is distributed by the realextend people...i tried to get their shaders to work in os3d a couple of years ago but didn't figure it out.
]]>material "blenderND_Material0"
{
technique blenderND_Material0_technique
{
pass blenderND_Material0_standard
{
cull_hardware none
cull_software none
ambient 0.00000000 0.00000000 0.00000000 1.00000000
diffuse 1.00000000 1.00000000 1.00000000 1.00000000
specular 1.00000000 1.00000000 1.00000000 1.00000000 66.00000000
emissive 0.00000000 0.00000000 0.00000000 1.00000000
texture_unit Diffuse_blenderND_Material01
{
texture assets/models/converted/blenderND/textures/0t.jpg
tex_coord_set 0
tex_address_mode wrap wrap wrap
colour_op modulate
}
}
}
technique blenderND_Material0_fulldef_technique
{
scheme fulldef
pass blenderND_Material0_standard
{
cull_hardware none
cull_software none
ambient 0.00000000 0.00000000 0.00000000 1.00000000
diffuse 1.00000000 1.00000000 1.00000000 1.00000000
specular 1.00000000 1.00000000 1.00000000 1.00000000 66.00000000
emissive 0.00000000 0.00000000 0.00000000 1.00000000
texture_unit Diffuse_blenderND_Material01
{
texture assets/models/converted/blenderND/textures/0t.jpg
tex_coord_set 0
tex_address_mode wrap wrap wrap
colour_op modulate
}
texture_unit Specular_blenderND_Material02
{
texture assets/models/converted/blenderND/textures/0t_SPEC.jpg
tex_coord_set 0
tex_address_mode wrap wrap wrap
colour_op modulate
}
texture_unit Normal_blenderND_Material03
{
texture assets/models/converted/blenderND/textures/0t_NRM.jpg
tex_coord_set 0
tex_address_mode wrap wrap wrap
colour_op modulate
}
}
}
}
all textures as diff in .blend, .obj, fbx, 3ds
in .dae notextured
thanks for sharing the solution.
]]>