Entraides et échanges autour de la technologie Scol - Informations and exchanges on the Scol technology
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guys let me know if you can see the text in this scene....sometimes it renders grey, sometimes white, but at least it renders:
http://ifam.net/openspace/widgetworks3/web/
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hi !
I've tried several time and always got the same result.
did you update Scol and openspace3d to the last release ? (I put the new one online yesterday)
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hi !
I've tried several time and always got the same result.
did you update Scol and openspace3d to the last release ? (I put the new one online yesterday)
I updated the voyager but not os3d.
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arkeon are you seeing grey or white lettering?
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You can update it
it will only replace files from the OS3D setup not yours.
(save only modified plugITs if you have some)
Yes this time I will make sure to save my code.;)
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I did some tests (in 3D and in 2d graphic with a CompBitmap), i get the same result than hebdemnobad.
Maybe a hardware support not supported by the CG or the driver ?
hebdemnobad, try to change the background color of the 3d scene and/or the ambient light. Same result ?
In my tests, the rendering changes ...
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the original problem was also on compbitmaps.
and I've debugged with a simple draw on compbitmap with a background container.
I didn't saw the problem at all since I've corrected the bitmap8 palette
iri can you send me yours tests so I could try to reproduce it with this ones
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In fact, the "system (!)" background seems to set in a transparency mode (hardware support, driver, ...).
For code, i deleted them, i had just written them quickly.
If our friend can try too, we'll see better and reproduces easier this problem.
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the original problem was also on compbitmaps.
and I've debugged with a simple draw on compbitmap with a background container.
I didn't saw the problem at all since I've corrected the bitmap8 paletteiri can you send me yours tests so I could try to reproduce it with this ones
Yes I'll try that.
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Here the code I used for the test.
Does it make the same problem you mention ?
fun getStringSize2(font, txtList, w, h)=
if txtList == nil then [w+1 h]
else let txtList -> [first next] in
let _GETstringSize font first -> [nw nh] in
getStringSize2 font next (if nw>w then nw else w) (nh+h)
;;
fun getStringSize(font, str)= getStringSize2 font (lineextr str) 0 0;;
fun drawBitmap(cont, font, text, wsize, tsize)=
let wsize -> [texWidth texHeight] in
let tsize -> [tw th] in
let _FILLbitmap (_CRbitmap _channel texWidth texHeight) 0xffffff -> bmpRgb in
let _FILLbitmap8 (_CRbitmap8 _channel texWidth texHeight) 0x00 -> bmp8 in
(
_DRAWtext bmpRgb font (texWidth / 2) (texHeight / 2) - (th / 2) TD_CENTER 0x000000 text;
_DRAWtext8 bmp8 font (texWidth / 2) (texHeight / 2) - (th / 2) TD_CENTER 0xff text;
let _CRalphaBitmap _channel bmpRgb bmp8 nil nil -> abmp in
(
_CRcompBitmap _channel cont nil [0 0] OBJ_ENABLE OBJ_CONTAINER_ALLEVENTS abmp 0 0 texWidth texHeight;
//bitmaps copied in alpha bitmap so we can destroy them
_DSbitmap bmpRgb;
_DSbitmap8 bmp8;
abmp;
);
);;
fun main()=
_showconsole;
let _CRfont _channel 12 0 0 "Lucida Console" -> font in
let [10 10] -> [xmargin ymargin] in
let "Arkeon and Iri help me all the time!" -> text in
let getStringSize font text -> [tw th] in //text height
let [(tw + (xmargin * 2)) (th + (ymargin * 2))] -> [texWidth texHeight] in
let _CRcontainerFromObjWin _channel nil 10 10 texWidth texHeight CO_NOCAPTION 0x0000ff "" -> cont in
(
let drawBitmap cont font text [texWidth texHeight] [tw th] -> abmp in
(
_PAINTcontainer cont;
_DSalphaBitmap abmp;
_DSfont font;
);
);
0;;
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I did some tests (in 3D and in 2d graphic with a CompBitmap), i get the same result than hebdemnobad.
Maybe a hardware support not supported by the CG or the driver ?hebdemnobad, try to change the background color of the 3d scene and/or the ambient light. Same result ?
In my tests, the rendering changes ...
Here is the same scene with a blue background....the text renders as light gray:
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hmm
did the transparency change or is it always the same on restarts ?
This can be because of the texture resolution and graphic conversion loosing precision.
try this :
- create a larger and squared texture like 512x512
- set the font larger with the bold flag
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hmm
did the transparency change or is it always the same on restarts ?
This can be because of the texture resolution and graphic conversion loosing precision.
try this :
- create a larger and squared texture like 512x512
- set the font larger with the bold flag
sometimes the text appears white, but most of the time it is grey. i will follow your suggestions. here is my code, I think it tracks yours more or less:
typeof widget_font= ObjFont;;
typeof message= MessageBox;;
typeof my_widget= SO3_WIDGET;;
typeof abitmap = AlphaBitmap;;
fun deleteOb(inst, param)=
let (V3DgetDefaultViewport (V3DgetSessionView c3dXsession)) -> viewportstr in
V3DremoveWidgetControl viewportstr my_widget;
SO3WidgetDestroy my_widget;
_DSalphaBitmap abitmap;
0;;
fun drawBitmap(text, wsize, tsize)=
let wsize -> [texWidth texHeight] in
let tsize -> [tw th] in
let _FILLbitmap (_CRbitmap _channel texWidth texHeight) 0xffffff -> bmpRgb in
let _FILLbitmap8 (_CRbitmap8 _channel texWidth texHeight) 0x00 -> bmp8 in
(
let _CRalphaBitmap _channel bmpRgb bmp8 nil nil -> abmp in
let _GETalphaBitmaps abmp -> [rgb alpha] in
(
_DRAWtext rgb widget_font (texWidth / 2) (texHeight / 2) - (th / 2) TD_CENTER 0xffffff text;
_DRAWtext8 alpha widget_font (texWidth / 2) (texHeight / 2) - (th / 2) TD_CENTER 0xff text;
SO3BitmapWidgetBlitAlpha my_widget abmp;
set abitmap = abmp;
);
//bitmaps copied in alpha bitmap so we can destroy them
_DSbitmap bmpRgb;
_DSbitmap8 bmp8;
);
0;;
fun mainfunction()=
let (V3DgetDefaultViewport (V3DgetSessionView c3dXsession)) -> viewportstr in
let [10 10] -> [xmargin ymargin] in
let "Arkeon and Iri help me all the time!" -> text in
(
set widget_font = _CRfont _channel 22 0 0 "Lucida Console";
let G2DgetStringSize widget_font text -> [tw th] in //text height
let [(tw + (xmargin * 2)) (th + (ymargin * 2))] -> [texWidth texHeight] in
(
set my_widget = SO3BitmapWidgetCreate (V3DgetSession c3dXsession) viewportstr.V3D_viewport "new_widget" 50 50 texWidth texHeight 100;
V3DaddWidgetControl viewportstr my_widget;
drawBitmap text [texWidth texHeight] [tw th];
);
SO3WidgetSetTransparency my_widget 1;
SO3WidgetSetKeyboardEnable my_widget 0;
SO3WidgetSetMouseEnable my_widget 0;
SO3WidgetSetVisibility my_widget 1;
);
0;;
/*! \brief Callback on instance destruction
* Callback called when a plugIT instance is destroyed
*
* <b>Prototype:</b> fun [PInstance u0] I
*
* \param PInstance : destroyed plugIT instance
* \param u0 : user parameter, the type is not defined here because it is not used in this template
*
* \return I : 0
**/
// plugIT doing something
fun doSomething(value)=
mainfunction;
0;;
/*! \brief Callback on "Go" dms action
*
* Call the program function to display a dialog box
*
* <b>Prototype:</b> fun [PInstance DMI S S I u0] I
*
* \param PInstance : plugIT instance
* \param DMI : DMS module who call the action (not used)
* \param S : name of the launched action
* \param S : data posted in DMS action link
* \param I : reply flag (not used)
* \param u0 : user parameter, the type is not defined here because it is not used in this template
*
* \return I : 0
**/
fun cbGo(inst, from, action, param, rep, uparam)=
// call the dialog box and set the link parameter as text
doSomething param;
0;;
/*! \brief Callback on new plugIT instance
*
* Read the parameters from editor values and initialise the plugIT
*
* <b>Prototype:</b> fun [PInstance] I
*
* \param PInstance : plugIT instance
*
* \return I : 0
**/
fun newOb(inst)=
// retrieve the oninit param value
let atoi (getPluginInstanceParam inst "oninit") -> state in
(
// define the function to call when we receive the Go action
PluginRegisterAction inst "Go" mkfun6 @cbGo nil;
// test the oninit param to know if we have to start the plugIT functionalities here
if !state then nil else
doSomething nil;
// define the function to call when the plugIT instance is destroyed
setPluginInstanceCbDel inst mkfun2 @deleteOb nil;
);
0;;
/*! \brief Global plugIT function to initialize the plugIT callbacks
*
* called on plugIT load, here define the functions to use for a new instance and the editor
*
* <b>Prototype:</b> fun [s] I
*
* \param S : plugIT file path
*
* \return I : 0
**/
fun IniPlug(file)=
PlugRegister @newOb nil;
setPluginEditor @dynamicedit;
0;;
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lol ^^ this is my fault, in the example I set the text color to 0xff
so it build a 0xff0000 color only red, in grey this correspond to 85 not 255
just replace 0xff to 0xffffff
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lol ^^ this is my fault, in the example I set the text color to 0xff
so it build a 0xff0000 color only red, in grey this correspond to 85 not 255just replace 0xff to 0xffffff
ok i will try this
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yest it works!!!!
http://ifam.net/openspace/widgetworksbl … index.html
an academic/technical question....but if you are painting into a 8bit bitmap, why do you need a full color of 0xffffff?
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Yes I think I did that but the rest of the current code wasn't working and I forgot that.
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hello collleagues:
something in 1.6.4 broke the multiplayer script. the os3d editor checks the code fine on start up, but if I run the scene, the voyager crashes. Arkeon I am emailing you the log. Iri let me know if you want to see it.
fwiw here are the last few lines of the log:
>>>>>>>>>>>>>> OS3D editor log > Connection to jscol.openspace3d.com
Opening Channel ...
Connect to 91.121.182.37 (91.121.182.37):9090
ChannelIP: 91.121.182.37:9090
Physic material not found avatar
> exec: _connected
> exec: __connectedToServer "2437" "Guest_2437" "30819F300D06092A864886F70D010101050003818D0030818902818100A255DB372FFEA48C9EDDEA60634666292921DBCC6091E9916A5A31B1A3578D0B584049DF2B1C597A1BC6AA610584794C1CF03C94A0BB1F520623810D0924AE3061F3E4786CD68441A1734FAEE5E11C2A6DBA3EBA09AB8CD4DB6FA420A03D2CC6D5928BA8EC554F33E3518DBFB2AE2AEFBE6CF9EC04CEABC9898379EA3A599DCB0203010001"
> exec: __srvMessage 1 "setCryptoAES" "4234D525893F216D5D42304C0C0E17635F3766B3C0F170975F3EA982EA128FA3486C93472DFFE6A10C91594443B72F4E9C9A6417ACF80C9035FF3CD5FBD8319B9A8FE3FD3BB4507313DD0AD8878ED26910F8155C6BA9CBB4CED95BC603DAB035B41D876A28F4589F1161C12EC41DEF096541D2F7861292F6E07F5F43A02469A2" NIL
NewWindow: 788030
BITMAP ERROR 2 WIN32 Num 0 : The operation completed successfully.
NewWindow: 330092
Window 330092 HIDDEN1
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I posted the log to:
http://www.ifam.net/openspace/164_error … -35-28.log
instead of emailing it to you guys
-h
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